
Metamuse
Tools for thought, product design, and how to have good ideas.
Latest episodes

Feb 18, 2021 • 59min
24 // Small Giants
A “small giant” is a company that chooses to optimize for mojo instead of growth. Mark and Adam describe how Muse was inspired to follow this path, designing the business model, team makeup, and funding source accordingly. Plus: a digression into tender offers and the fine points of US tax law.
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Show notes
Partnership, freedom, and responsibility
Adam Wulf
Small Giants
S&P 500
Clif Bar, Whole Foods, Union Square Cafe
Startup = Growth
existence proof
Signal, Panic, Vanguard
index funds and ETFs
Chef’s Table
meme stocks
Delaware C-corp
Harrison Metal
career capital
revenue-based financing
maker vs manager
VC Math
tender offer
stock buyback
dividends
TrustCommerce
growth stocks vs income stocks
foundations: Mozilla, Apache, Processing, Wikimedia

Feb 4, 2021 • 1h 8min
23 // Collaborative creativity with Nikolas Klein
Tools for collaboration are changing team culture. Nikolas Klein has been a part of this shift in his academic work and on the product design team at Figma. He joins Mark and Adam to discuss creative collaboration including how guardrails can increase comfort with working collaboratively; changing mindset from “my ideas” to “our ideas”; and screensharing as an intimate act.
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Show notes
Nikolas Klein @nikolasklein
time logistics for teams spanning US and Europe
Sketch Runner
Artifacts
Schwäbisch Gmünd / Hochschule für Gestaltung
CLUI
Shopify design system / Polaris Telescope
Figma
hypergrowth
user redesign of Figma comments
sea shanty TikTok
remix culture
bisociation / Arthur Koestler
hammock-driven development
Sketching User Experiences
OBS Studio
ring light
Zoom Studio
Figma cursor Halloween costumes
Designer News reaction to Figma launch
people who understand the capabilities of software
The Dream Machine

7 snips
Jan 21, 2021 • 40min
22 // Brand
Brand is not just a name or a logo—it’s the character of a company and its products. Adam and Mark discuss the memetic and emotive elements of branding; brand as tribal identity; and Muse brand values like thoughtfulness and curiosity.
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Show notes
Brand New
history of the Heinz brand
logomark
Richard Branson / Virgin
Pixar
Nike / the Swoosh / Just Do It
37signals
Tarsnap
Sabaki
the Muse newsletter
The 22 Immutable Laws of Branding
FedEx business biography
memetic
Notion illustrations by Roman Muradov
Cragistlist and brutalist web design
proof of work
typography of Apple, Inc.
packaging design on 99designs
Harley-Davidson
consumerization of IT and Bring Your Own Device
BlackBerry, corporate VPNs
administrative legibility

8 snips
Jan 7, 2021 • 55min
21 // Listener questions
How to prototype advanced gestures; how to organize your Muse boards; and how to spot good ideas. Plus, a peek at the long-term Muse roadmap.
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Show notes
Ferrite
listener questions thread
Balsamiq, Framer, Origami Studio
Make it real
infinite canvas memo
reductionism
spatial reasoning
Growing ideas with Andy Matuschak
retrospective
Paul Buchheit
Slow Software
self-hosting
End-user programming
Minecraft redstone
MySpace customization
Figma plugins

59 snips
Dec 24, 2020 • 54min
20 // Thinking in maps with Anne-Laure Le Cunff
Maps can visualize space, time, biological processes, social graphs, and much more. Anne-Laure of Ness Labs talks with Mark and Adam about the multi-thousand-year history of map-based thinking, and how we can use maps in our own creative work today.
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Show notes
Anne-Laure Le Cunff @anthilemoon
winter solstice
Algerian food
Ness Labs @ness_labs
mindful productivity
the Dunning-Kruger effect
How to Be Idle
Thinking in maps
Cassiodorus
Babylonian map of the world
the map is not the territory
The Invention of Nature
Alexander von Humboldt’s Chimborazo map
Disney business process map (1957)
Krebs cycle
floppy disc save icon
D3.js
Parametric Press
Connected Papers
digital object identifier (DOI)
babies using touch gestures on magazines
heads-up display (HUD)
Scapple by Literature and Latte
focused mode and diffuse mode / Barbara Oakley
affinity maps

Dec 10, 2020 • 58min
19 // Progress with Jason Crawford
Jason Crawford writes about the history of technology and the philosophy of progress. He joins Mark and Adam to talk about technologies like messenger RNA vaccines, nanotech, and supersonic jets. Plus society-level questions like whether we are in a period of stagnation, how we fund maverick ideas, and why we need hubris.
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Show notes
Jason Crawford / The Roots of Progress / @jasoncrawford
Fieldbook
A Small Matter of Programming
We Need a New Science of Progress
The Torch of Progress — Ep. 13 with Adam Wiggins
The Great Stagnation
Bessemer steel process
germ theory
We wanted flying cars, instead we got 140 characters
The Rise and Fall of American Growth and Jason’s summary
Where Is My Flying Cars? and Jason’s summary
Luddites
Victorian-era concept of Progress
A Culture of Growth
Francis Bacon
growth mindset
The March of Progress
World’s Fair posters
phase 3 clinical trials
Hardcore History
techno-optimism
1927 Charles Lindbergh ticker-tape parade
Why haven’t we celebrated any major achievements lately?
Academy of Thought and Industry
Boom
747: Creating the World’s First Jumbo Jet
Concorde

Nov 26, 2020 • 57min
18 // Privacy
Thinking and creativity require privacy. In this data-intensive age, what does “privacy” mean for a tool for thought? Mark and Adam discuss product decisions in the context of digital privacy for the tech industry and society overall.
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Show notes
US Supreme Court oral arguments live
The Right to Privacy (1890)
LiveJournal
GDPR
Brave, Duck Duck Go, ProtonMail, Fathom
Signal, Telegram
TLS
Clipper Chip
Alan Turing and the Enigma Machine
Local-first software
Open Whisper Systems
web of trust
Signal contact verification
Zoom end-to-end encryption whitepaper
PGP
telemetry
PII
cookie warnings
browser fingerprinting
Tor
TikTok iOS 14 clipboard notifications
Designing for Pragmatists and Fundamentalists
Edward Snowden, Citizenfour
Tails
The Stasi
The Lives of Others

29 snips
Nov 12, 2020 • 1h 5min
17 // Rethink the OS with Jason Yuan
Jason Yuan believes that we all should feel empowered to think about ways to improve our computer's operating system. He joins Mark and Adam to talk about stage design, dreaming big versus delivering practical products, and why software should be fun.
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Show notes
Jason Yuan / @jasonyuandesign
Mercury OS
MakeSpace
Screenotate
Omar Rizwan
Tyler Angert
Repl.it
Weiwei Hsu
Desktop Neo
Artifacts
iOS 14 widgets
Sketch
Orgami
Quartz Composer
Android launchers
Gall’s law
the iPod click wheel
virtual workspaces
Dynamicland
Bret Victor
spring damping
David Attenborough: A Life on Our Planet
Xanadu
philosopher’s stone
The Mother of All Demos

Oct 29, 2020 • 56min
16 // No more boring apps with Andy.Works
Andy.Works believes in design-forward products, as seen in his work on Paper for iPad to a handmade analog clock for his young kids. Mark, Adam, and Andy discuss products as vector for culture; maverick game designers; innovation budgets; and pushing back against the idea of scale in software.
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Show notes
Andy of Andy.Works
Andy’s clock project
Microsoft Courier
Surface Duo
FiftyThree
Paper
Paste
No More Boring Apps
KPI
John Baldessari
Muse podcast with Josh Miller
user-centered design
Frank Lloyd Wright
The Guggenheim
local maxima
Making Movies
Playdead / Limbo, Inside
Oskar Stålberg / Townscraper
Jonathan Blow / Braid
Notch / Minecraft
Jordan Mechner / Prince of Persia
not the user’s fault
Choose Boring Technology

14 snips
Oct 16, 2020 • 46min
15 // Leaving San Francisco
Discussing creative professionals choosing where to live, the magic of Silicon Valley, Stripe and Zapier relocation incentives, Amazon HQ2, Apple's tax case, and strategies for making big life decisions