

two & a half gamers
Lancaric.me
This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun and relaxed atmosphere. A safe space where we mimic the honesty of a 4am conference discussion. Enjoy & let us know your feedback!
Episodes
Mentioned books

Apr 10, 2022 • 55min
two & a half gamers session #11 - How to increase game revenue by 35% with Narrative design
This is no BS gaming podcast 2.5 gamers session #11. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy it.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič & Steven-Elliot Altman
Youtube: https://youtu.be/BjKFpDtcYzA
Agenda
18:30 How to increase game revenue by 35% as a Loremaster?
22:00 What genres are more suitable for narrative design?
24:00 How story influences game KPIs?
26:40 Story as a retention driver
27:00 Wooga tracking if players are reading the story
28:10 What kind of data influence the story?
30:00 Different modes of writting
33:00 How do you prepare for writing a story for a mobile game?
47:00 How can movies inspire a storyteller?
51:00 Live ops & story telling
and much more ...
Please share feedback and comments - matej@lancaric.me / lancaric.me

Mar 31, 2022 • 1h 2min
two & a half gamers honest interviews #1 - Joakim Achren
Welcome dear listener! This is a 2.5 gamers podcast with an honest interviews segment #1. Asking tough questions, having fun and dropping some knowledge with gaming industry peeps.
Youtube: https://youtu.be/wkEcGZ1-3So
Matej Lančarič & Joakim Achren
Questions:
Why did you start elite game developers and not a new gaming studio?
How can someone become a partner at Play Ventures? What are the requirements/skills you need to do your job?
What is your due dilligence process? How do you do your homework?
-How do you apply that diligence process to crypto games? Is that done more by feel than data as there is no data yet?
-When investing in crypto games is token/coin allocation pre drop more important than stock? (Justified that owning stock can take 10 years + to get payback and multiple and having token/coins you can sell as soon as the drop takes place)
-If token is important / does that not create the incentive to finance hype pump and dumps?
Could you explain what pre-seed, seed or Series A mean? How do you define those stages?
What are you looking for when investing in companies in different stages? Pre-seed, seed, series A?
How do you really decide where to invest? What is THE KPI?
Why are you as an investor so keen for companies to have internal UA manager?
Could you tell me a bit more about the syndicate?
Why having only one line on the cap table is better than 20 names.
Why do you think a lot of gaming companies with mediocre/decent results pivoted super quickly to web3? Free money?
Why There's Never been a better time to start a games company?
Let’s discuss your anti portfolio - what’s the biggest regret so far of a company that you passed on?
Model situation:
I want to start a gaming studio. I have around 500k from my previous jobs. Should I use this money and bootstrap or should I try to get an investor (just in case)? Why boostrap? Why investor?
What is Joakim's favourite book?
https://www.amazon.com/Stillness-Key-Ryan-Holiday/dp/0525538585
Please share feedback and comments - matej@lancaric.me / lancaric.me

Mar 25, 2022 • 54min
two & a half gamers session #10 - How to save millions with marketability tests? Fake ads going nowhere rant!
This is no BS gaming podcast 2.5 gamers session #10. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy it.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/SjtrJ1wG0I8
Agenda
News
3:00 Netflix boosts mobile games approach with acquisition of Boss Fight Entertainment
10:20 KRAFTON, INC. SIGNS LONG-TERM COOPERATION AGREEMENT WITH SOLANA LABS FOR BLOCKCHAIN-BASED GAMES AND SERVICES
12:25 Crypto investor Katie Haun raises $1.5 billion, the largest debut fund ever by a female VC
18:40 In-game ads are getting more misleading, sexist and misogynistic, says Meretzky
27:00 Pre softlaunch activities
https://lancaric.me/how-to-save-millions-with-marketability-testing/
What can we do pre-soft launch of our game?
What to do before we decide to develop a game?
Which questions to ask?
Market research
Target audience
USP
Game genre
Marketing team capabilities
Company strategy
How to do market research?
Tools? Competitor ads?
How to define target audience?
Demo, motivations, profiles, persona
Playtesting
What? How? Why?
When do we start with UA/marketing?
Marketability tests
campaign optimisation
Fake store pages (tools or DIY)
Which channels?
What to test?
Player survey at the end (what questions to ask?) no suggestive questions!
Please share feedback and comments - matej@lancaric.me / lancaric.me

Mar 16, 2022 • 58min
two & a half gamers session #9 - How to increase AdARPDAU? How Adnetworks make money? Admonetisation fundamentals Q&A
Hello & welcome everyone. This is no BS gaming podcast 2.5 gamers session #9. Let’s dive in.
Youtube: https://youtu.be/0swB8x-YB5U
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Agenda:
News
Ad monetization fundamentals
AMA
Ad Monetization fundamentals discussion:
What’s the most important ad revenue metric?
How’s eCPM calculated by ad networks?
Which ad network is the most trustworthy?
Which ad network is the least trustworthy?
How do ad networks make money?
What is the cutoff point of eCPM degradation?
How players become Ad Whales?
Ask Me Anything section
I have ads in my game, using unity ads only because I have a good deal with them. Should I earn more?
Why is admon and UA super connected in hypercasual games? Its usually one person. Why?
When do you hire an internal admon person? What scale? Or is there a KPI to look for? (Daily revenue, impressions, number of ad networks in the waterfall)
Do you ban competitor ads in your game? If yes why, if no why?
Please share feedback and comments - matej@lancaric.me / lancaric.me
Latest News:
$2 billion invested into blockchain game sector during 2022
https://gamestx.substack.com/p/2-billion-invested-into-blockchain?s=r
Idle Miner Tycoon Launches on Facebook Gaming
https://www.kolibrigames.com/press/idle-miner-tycoon-launches-on-facebook-gaming/
Google launches Google Play Partner Program for large game devs
https://venturebeat.com/2022/03/15/google-launches-google-play-partner-program-for-large-game-devs/
Mark Zuckerberg confirms NFTs are coming to Instagram
https://www.engadget.com/mark-zuckerberg-confirms-nf-ts-are-coming-to-instagram-204435805.html
Interest In NFTs And The Metaverse Is Falling Fast
https://www-forbes-com.cdn.ampproject.org/c/s/www.forbes.com/sites/paultassi/2022/03/10/interest-in-nfts-and-the-metaverse-is-falling-fast/amp/

Mar 10, 2022 • 55min
two & a half gamers session #8 - Game design fundamentals & AMA. When to kill a game?
Hello & welcome everyone. This is no BS gaming podcast 2.5 gamers session #8. Let’s dive in.
Youtube: https://youtu.be/f_3GRQ8Wl-Y
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Game Design fundamentals discussion:
Remo asking questions
Felix & Lanco answering
then Remo using militant pessimism
How to start with Game Design?
Mobile industry vs Premium/ Indie games?
What is hard and challenging about GD? Can everybody do it? (everybody does it already :D)
What are the main skills that define a game designer?
How do game design tests work?
What is an ideal background for a game designer?
“Let’s clone this game what can go wrong it is making so much money on the charts we can make at least ⅓ of that”
How ideas for new games are born?
Ask me anything
What’s the most you’ve been able to affect D1, D7, D30 retention with game features?
When should you kill (give up) on a game?
What’s the difference between a good game designer and shitty one?
Please share feedback and comments - matej@lancaric.me / lancaric.me

Feb 25, 2022 • 1h 4min
two & a half gamers session #7 - Is Axie infinity dead? LTV in crypto gaming & web3 UA/marketing
Hello & welcome everyone. This is no BS gaming podcast 2.5 gamers session #7. Let’s dive in.
Youtube: https://youtu.be/cpR3YZBB5Us
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Special Guest: Nicolas Vereecke
As NFTs, Crypto and blockchain gaming are filling up the headlines we are doing a special episode on the current state of crypto gaming - not the peak of November 2021 but the fresh look at the end of Feb 2022.
Play to Earn - Play & Earn - Play to Own
I would start that discussion with the point that the current consolidation in the big crypto games is more and more pointing to the fact that play to earn is unsustainable as there is “no free lunch”
Therefore the buzzword is changing to Play & Earn or even Play to Own as the “earn” part is becoming harder and harder to realize - this is mostly seen in the depreciation of the Axie economy.
One other milestone can be considered the recent blog post from Philip La Phil's Views: Axie Infinity Economy and Reasons to Play where admits this and refocuses the view on the original model of any game - to create fun and engaging experience as the primary reward for the player - not an investment vehicle.
“we will not be optimizing our game or experiences to drive short-term returns as it’s simply not sustainable”
“we will focus on is creating a balanced game economy with proper sources and sinks, just like non-blockchain games have done for years.”
Does this imply that Skymavis wants to compete with companies like Supercell, Playrix or King?
The biggest innovation of the free to play model is removing the initial friction of a payment before the player plays the game - the first wave of crypto games have even bigger friction funnels on top of reversing this problem.
What is the current state of the friction funnel for a block-chain based game?
Friction to play a crypto game: current models:
Buy crypto assets first to even play - Browser/PC only
(Axie infinity, Crypto Raiders)
Download the game for free (find out about the secret crypto layer somehow from the game website - sell NFTs there)
(Thetan Arena)
Have the game on the store and streamline the funnel to crypto wallet
Skyweaver
Have a functional F2P game with F2P economy and implement the crypto layer into a later stage of the player progression - Future in hybrid?
(Chromatic Souls: Afk Raid, Axie Origin?)
Burning questions about block chain games:
UA
Open economy
NFT design
Gass Fees
Business model - the most burning of them all!
Please share feedback and comments - matej@lancaric.me / lancaric.me

Feb 19, 2022 • 60min
two & a half gamers session #6 - Supercell rant, why do fake ads work? UA fundamentals Q&A
Hello & welcome everyone. This is no BS gaming podcast 2.5 gamers session #6. Let’s dive in.
Youtube: https://youtu.be/d_BDO5jnRTk
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Google to limit ad tracking across apps on Android
Google has announced new measures that will limit tracking across its Android operating system, following a similar move by Apple to introduce restraints in the way the online advertising industry can target users. The changes, which will not be implemented for at least two years, are intended to curb the sharing of user data with third parties, restricting advertising tracking for users who move between different apps on billions of devices running Android. Google said it planned to eventually phase out advertising IDs, a code that allows marketers to track individual user behaviour, in favour of alternatives that protected user data while still supporting advertising efforts.
Supercell revenue increases 45% to $2.24bn in 2021
Supercell published its financial results for 2021, with revenue reaching $2.24 billion (€1.89 billion) compared to $1.48 billion (€1.30 billion) in 2020 -- a 45.3% increase year-on-year.
The studio generated profits before taxes of $852 million (€734 million), an impressive 80.3% growth compared to 2020's $463 million (€407 million).
But it's still not quite back to the level of its 2015 heydays, when the company made over $2 billion in revenue and $965 million (€848 million) in EBITDA.
The post also said that Clash of Clans and Clash Royale have now made over $10 billion in combined revenue since their respective launches.
Spotify is acquiring two major podcast tech platforms
Spotify is making more podcast acquisitions. The company announced today it’s acquiring both Chartable and Podsights — two of the most prominent podcast marketing and ad attribution companies. The deal price hasn’t been disclosed, but this marks the first major acquisition the company has made this year in a long line of audio purchases.
This deal is particularly critical for the company as it tries to make its ad platform the best and most powerful in audio. If it wants everyone to purchase ads through its marketplace, then it needs technology to better figure out who’s listening to those ads and what they’re doing after hearing them.
AudioMob and Odeeo up next?
UA fundamentals discussion - Matej asking questions - Felix, Jakub answer & Matej gives his opinion at the end!
How or why to start with UA?
My game has amazing organics. I don't need UA! Is that true? Why not?
Are all UA channels equal?
-Break down the benefits and drawbacks of top 4 UA channels?
How to structure an UA budget?
What is the payback period we should look at?
What is hard and challenging about UA? Can everybody do it?
Listen in to learn more!
Please share feedback and comments - matej@lancaric.me / lancaric.me

Feb 12, 2022 • 1h 8min
two & a half gamers session #5 - Surprise crypto comments & How to tackle soft launch stages?
Hello & welcome everyone. This is no BS gaming podcast 2.5 gamers session #5. Let’s dive in.
Youtube: https://youtu.be/9lMdZqLlvvM
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
What is the point of releasing a new game or app to a restricted audience market in advance of a full launch?
Soft launch stages
I like to divide the soft launch into three stages: Technical, Retention, Monetization. Each stage serves a different purpose and different KPIs are measured.
While in the Technical stage, we are mostly focusing on data health, crash rate, and tracking in general, in the Retention stage we measure D1, D3, D7 Retention, FTUE, tutorial completion rate, and much more.
Game developers are obsessed with achieving the highest D1 retention numbers they can, but D1 is not the holy grail. I’ve seen games with D1 retention at roughly 25% still being able to generate many millions of Euros in revenue per month. The result was primarily driven by excellent D60 retention, which was 6-8%. Therefore, it is absolutely crucial to focus on the ratio between D1, D3, and D7.
The monetization stage is where the fun starts. Measuring ARPU, conversion to payment, and Dx ROAS requires running purchase (ROAS) oriented campaigns: AEO/VO on Facebook or tCPA/tROAS on Google Ads.
Listen in to learn more!
Please share feedback and comments - matej@lancaric.me / lancaric.me

Feb 6, 2022 • 52min
two & a half gamers session #4 - How to soft launch a mobile game Ad monetisation Perspective
Hello & welcome everyone. This is no BS gaming podcast 2.5 gamers session #4. Let’s dive in.
Youtube: https://youtu.be/ivPbZqA62VA
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Soft Launching a Mobile Game Ad Mon Perspective
What prompted me to want to talk about this is a Statisa article
Mobile Game ad spend is expected to grow to $130bn by 2025. That’s up 300% from $32 bn in 2020
With this amount of money being pumped into UA its safe to say
Mobile ad revenue will only grow and be a larger part of your overall revenue for mobile games
I wanted to provide a how to guide for what you as a mobile game dev should think about when soft launching and global launching your next mobile game
First Ask
Think of all mobile games generas on a spectrum from hypercasual to Hardcore
The two extremes will monetize 97% either from ads or from IAPs
Advice here is for the middle ground - not hyper casual or Hardcore
If your game genera sits in the middle of this spectrum you first need to decide which ad format to work with
9/10 the ad format that works best for you are Rewarded ads
Rewarded ads are the undisputed king of game formats
Highest eCPM compared to other formats
Highest completion rates
Lowest amount of friction from users since its opt-in
Large competition on this inventory format from ad networks because it converts super well
Listen in to learn more! here https://lancaric.me/how-to-soft-launch-a-mobile-game-ad-mon-perspective/
Please share feedback and comments - matej@lancaric.me / lancaric.me

Jan 30, 2022 • 56min
two & a half gamers session #3 - Is Roblox evil mega corp or money making machine?
Hello & welcome everyone. This is no BS gaming podcast 2.5 gamers session #3. Let’s dive in.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Roblox
Steam hosts 55K Games vs Roblox 20 Mil “experiences”
47,3 Mil DAU
Half of the users are aged 12 and under
Current Market cap 38 Bil $
Roblox Cut 75,5%
Roblox takes a 30% cut of every transaction on their platform
Discoverability
Robux
Minimum Withdrawal to real life money 100K (1000 $)
Second life comparison (10$)
Withdrawal only possible with Roblox monthly 5$ subscription
On every 1$ revenue of roblox only 17% make it out
Historic example of “Company money Scrib”
Workers spend their money at the company
Workers become afraid to break company rules as company rules over their “money”
This dependency increase friction on quitting the system
Illegal in US 1938
Platform Capitalism - business model based on unsustainable expansion in order to monopolize a platform
Experience based payouts
Roblox “editor knowledge untransferable
“Make serious cash” claim removed from the website after video
Roblox moderation - shut down official forums in 2017 because they couldn’t moderate them
Roblox Collectible Market
Tie ins with Brands
Collectibles that are sold for limited time skyrocket in value from 10 to 15K $ dollars
Roblox still takes a 30% form all of the transactions
Roblox Black market
Rewarded Interstitial ads - 6 months in
Around 6 months ago Google and Facebook announced the roll out of Rewarded interstitial ads.
An interstitial ad that pops up and users can opt out of and thus forgo the reward
Admob are pushing very hard on this format which is still in Beta
Facebook were pushing it but not so much anymore
Don’t monetize with this format! You’re opening yourself up to unnecessary stress and risk
Only FB and Admob support it - thus you’ll get lower prices
FB on iOS is pretty much non-existent so you have no competition
Calling it now that in 12 months they won’t exist.
Please share feedback and comments - matej@lancaric.me


