

two & a half gamers
Lancaric.me
This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun and relaxed atmosphere. A safe space where we mimic the honesty of a 4am conference discussion. Enjoy & let us know your feedback!
Episodes
Mentioned books

Jun 17, 2022 • 43min
two & a half gamers session #20 - The Ants creative analysis. Which visual theme has the lowest CPI?
This is no BS gaming podcast 2.5 gamers session #20. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/dQLmWPIHPgk
The Ants: Underground Kingdom base-building strategy game and moves the player's perspective to the underground ant kingdom, and the 3D realistic modeling of the game screen mixed with the real image of ants, so that players can recognize a variety of ant species while playing the game, this fresh and unconventional theme is really attractive.
The game offers a Rich Multilayered strategic gameplay and graphics experience. Unlike most modern games, it is lightweight in size, making it accessible for lots of players.
In this game, the Player is the Ultimate Ant Ruler who leads the Queen, Builds the Anthill, grows the colony, and defends against the enemies.
According to Sensor Tower, the fastest growing theme in terms of revenue was animal/insect, which generated $26.5 million in U.S., representing an increase of 904% year-over-year. Sensor Tower attributed the majority of this growth to The Ants: Underground Kingdom from StarUnion, which accounted for 89.6% of consumer spending.
Agenda:
1:50 Gamesforum Berlin (kudos)
3:40 Intro about StarUnion Interactive
6:30 Are Ants a 4X game or not?
10:10 What stands behind the success of the game?
13:20 realistic life of ants creatives
17:00 levelup creative concepts
21:30 What kind of % is UA or GD behind the success?
27:00 Ant breeding concept
29:10 Hypercasual & competitors inspiration
31:00 No one complains about the Ant creatives
36:00 Female vs male oriented creatives
38:30 Which creative concept to start with?
39:45 What kind of theme has the lowest CPI?
Article with creatives - https://lancaric.me/deconstruction-of-the-ants-underground-kingdom-creatives/
Please share feedback and comments - matej@lancaric.me / lancaric.me

Jun 13, 2022 • 51min
two & a half gamers session #19 - The King info Leak, 5 Game design tips to level up your game
This is no BS gaming podcast 2.5 gamers session #19. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/NS8KHTzuJuw
Agenda
2:00 Vungle correction
4:30 The King info leak
15:25 5 Game design tips to level up your game
Please share feedback and comments - matej@lancaric.me / lancaric.me

Jun 3, 2022 • 1h 9min
two & a half gamers session #18 - How could King make 30% more revenue? Full UA, GD & Ads analysis!
This is no BS gaming podcast 2.5 gamers session #18. This week we continue with our new segment! The Mobile Gaming Company Happy Hour where we do a deep dive on a mobile gaming company from the perspective of Game Design, UA and Ad Mon. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy it.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/vD221MHe6SU
Today we’ll be discussing King
Before Diving in here’s some topline information about King:
King of course as everyone knows is owned by ActivisionBlizzard
Activision Blizzard posted $8.8bn in revenues in 2021 (highest ever)
King made up 28% of that coming in at around $2.5bn which was their best year to date
King grew an impressive by $416m in 2021 or by about 19%
Interesting thing here Activision Blizzard grew by about $800m (10%) in 2021
This means that King was responsible for 50% of Activision Blizzard overall growth in 2021!
In other words King is a beast
Agenda
2:05 King topline information
4:00 Intro to King User Acquisition
4:45 UA general information
8:24 King doesnt love external UA
11:20 Top UA channels
12:00 Why Applovin makes a lot of sense
14:15 Interesting UA facts
16:40 Creatives
21:00 UA suggestions
24:30 Live ops fuels UA
25:20 King Admonetisation
27:30 Chink in the Royal armor
28:30 King selling inventory old way (no mediation)
30:00 Ad revenue assumptions
33:00 How could King increase ad revenue by 30%?
38:52 King & competitors in puzzle genre
41:45 King’s IAP revenue
44:20 Candy crush history & analysis
48:00 11k levels in Candy Crush - WOW
49:20 Candy crush soda saga analysis
50:45 What kind of games King launched in the last years?
52:00 Crash bandicoot
54:00 King killed games
56:30 Snowprint information
1:01:40 Knighthood
1:03:00 Phoenix games takes Knighthood & increase revenue
Please share feedback and comments - matej@lancaric.me / lancaric.me

May 30, 2022 • 52min
two & a half gamers session #17 - the creative framework, tips for inspiration, recession & games
This is no BS gaming podcast 2.5 gamers session #17. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/Gs3YE6MJKIg
Agenda
2:55 Recession & mobile games
14:50 Apex Legends
21:34 The creative framework
40:40 5 secret tips where to get inspiration
Describing creative process from scratch
competitor research + old creatives assessment, brainstorming, creative brief, production, testing, evaluation, iteration, new brainstorming, all over again
What kind of tools to use for competitor research?
5 secret tips where to get inspiration
Youtube videos with millions of views (unboxing - chest openings)
Current situation (covid, EURO, seasonal creatives - although those suck balls)
Memes (drake, whatever else trending at the moment… )
Hype (Netflix series, …)
Different game genres
Why are we making creatives for players and not art directors?
presentation with tips & examples
https://docs.google.com/presentation/d/1azXidQYoAneJgEAaV-ylJ67c8XVFallrzY4OIHSE5B0/edit
Please share feedback and comments - matej@lancaric.me / lancaric.me

May 24, 2022 • 43min
two & a half gamers session #16 - 7 Ad monetisation secrets how to make more revenue
This is no BS gaming podcast 2.5 gamers session #16. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.
Panelists: Jakub Remiar, Felix Braberg
Youtube: https://youtu.be/Ys7A3F7MFt4
Agenda
00.40 Matej missing in action after beach party
02.00 Introduction
03.36 Possible EA Acquisition
06.50 Marvel Snap
11.40 Ubisoft want Eur 60 per share
14.11 Tencent revenue growth slows
18.53 TikTok wants to release in-app games this year
23.00 Ad Monetization Secrets
24.00 All is a negotiation
26.00End cards from ads
29.00 X close button
32.00 Audio turning on
33.00 High placement price points
35.00 Vungle Bidder
36.30 Unity Latency
38.24 Admob Placements
40.51 Rewarded Video icons during holidays
7 Secrets of making more money with Ad monetisation
As an Admon person it’s your job to know as much as possible about as many networks as possible. This gives you the edge to make more ad revenue. So I learned all these things in a variety of ways. Ranging from being angry, making mistakes, and at 4 am at a conference bar. I’ll start with some general ones then network specific ones.
Everything when it comes to ad networks is a negotiation and you can negotiate anything!
The real first make or break moment comes when you’re able to get an AM in all the networks that you work with. Having this connection allows you to ask for all things
Bigger networks obviously listen less
End cards from ads
X’s to close ads
Audio Turning on when phone is muted
Placement Price Points are too high
Moving on to Network specific tips
Vungle - If you’re using Vungle on bidder and your average eCPM in the waterfall is higher than $26 you should move to Vungle Placements
Unity - Everyone talks about latency on the mediation side. On Unity you can also get latency if you have too many placements created on Unity that you’re not using.
Admob - This is a deadly tip but a bit of a double edged sword. The admob algo works by ramping up data in the first 3 days to feed its algo on price points.
Game Design for ads? Change ad buttons every time there is a holiday (Christmas, Halloween etc).
Please share feedback and comments - matej@lancaric.me / lancaric.me

May 13, 2022 • 51min
two & a half gamers session #15 - Can UA save your game? Does your game need UA? UA for beginners
This is no BS gaming podcast 2.5 gamers session #15. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy it.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/BKyjxR8t_qg
Agenda
1:30 Correction of Admon stuff from session #14
6:20 Applovin buys Wordle! (Modern cinderella story)
10:00 Mobile game revenue decreased for first time ever in Q1 2022
13:00 Despite record Q1 2022 for declared M&A, value of closed deals decreased
Sell in May and then be away…
20:00 Ads in the metaverse
Basics of UA
22:30 when to start working on UA?
23:20 How UA can help before game is built? What are the KPIs to look at?
24:20 video #10 marketability tests
25:00 technical stage & KPIs
26:15 Retention KPIs (game + UA)
27:45 What kind of budget to use?
30:50 Never kill a game based on only one channel
32:30 Proxy events dont work in reality
34:15 Scaling the game and profitable UA
34:45 Top 3 creative tricks
36:00 Golden cohorts
38:30 Use Soft launch data for global launch assumptions
40:20 Different optimisation methods (Purchase vs AdROAS)
UA Myths
42:20 - UA can save your game
45:00 UA is the problem why your game is not working
46:00 how to see the UA is shit?
49:10 game will work without UA
Please share feedback and comments - matej@lancaric.me / lancaric.me

May 8, 2022 • 60min
two & a half gamers honest interviews #2 - Elena Egorova (Can you even M&A bro?)
Welcome dear listener! This is a 2.5 gamers podcast with an honest interviews segment #2. Asking tough questions, having fun and dropping some knowledge with gaming industry peeps.
Felix Braberg & Elena Egorova
Youtube: https://youtu.be/BFfe9djd7g0
Agenda
1:30 Elena intro
5:40 About Flexion mobile
9:00 M&A process (How do you find companies? How do you approach them?)
14:00 Initial due diligence = evaluation
20:00 How long does this process take? From scouting to popping the champagne?
22:30 Eye popping valuations - how are companies priced?
27:30 Multiples in gaming 31:20 acquiring a company (cash vs. stock deals)
36:00 What is earn-out? How is it structured?
39:30 golden handcuffs - how is it decided?
44:00 Failure rate in gaming M&A
50:45 M&A predictions (or not)
55:00 Model situation
Model Situation I run a mobile gaming company and I want to be bought. How do you go about it and what are some common pitfalls to avoid as the entity being acquired?
Please share feedback and comments - matej@lancaric.me / lancaric.me

May 2, 2022 • 57min
two & a half gamers session #14 - How to read Ad mon data for beginners? ATT & player segmentation
This is no BS gaming podcast 2.5 gamers session #14. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy it.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/m8k9OhVghlw
Agenda
4:40 Meta numbers
10:10 Rovio revenue increase & quarterly results
13:40 ATT numbers, player segmentation & ad monetisation
20:20 Is Ubisoft getting bought?
25:10 Activision numbers
31:30 How to read Ad mon data for beginners?
How to look at the data?
Applovin and iS don’t really have a good guide for how to use their platform as it’s not in their interests. So it’s not your fault you don’t know this, it's by design!
They’re both great companies but the perfect client for MAX and iS is a dev who signs up and does nothing.
This is a short guide for beginners on how to look at admon data. This presentation is for Applovin and I’ll do Ironsource another time.
I actually have slides so for you listening I’ll try to narrate as best as I can.
There’s 2 topics that I’d like to cover are “Advanced reporting” and “AB tests” with an extra bonus CYA topic on “Network Comparison” if we have time.
Slides: https://docs.google.com/presentation/d/1KdQeSzYzi4Ty6yicYT1hh7HIcbQ8uqSOZwUT3MUWLOI/edit#slide=id.g11b4a57a28b_0_18
Please share feedback and comments - matej@lancaric.me / lancaric.me

Apr 22, 2022 • 1h
two & a half gamers session #13 - Rovio making $2.6M/year more from ads & more efficient UA? Full analysis!
This is no BS gaming podcast 2.5 gamers session #13. This week we’re starting a brand new segment! The Mobile Gaming Company Happy Hour where we do a deep dive on a mobile gaming company from the perspective of Game Design, UA and Ad Mon. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy it.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/p-9ls_UOFPM
Agenda
2:00 Intro
3:10 Topline information about Rovio
8:20 Game Design
16:00 Same game different IP
28:30 User Acquisition
31:00 Diversifying UA channels
43:00 AdROAS UA campaigns
44:25 Ad monetisation
45:00 LAT traffic
52:20 Brand lift studies
52:50 Best practices for pre-prompt ATT window
56:00 Takeaways & Summary
Topline information about Rovio:
2021 Revenue Eur286.2 million that’s 5% up from 2020 but down 1% from 2019
Pretty flat revenue growth
2017 revenue (year went public) EUR297m
66% Revenue from USA, 21% from EMEA and 12% from Asia
80% IAP, 15% Ads, 3% Licensing deals, 2% other deals
5m Daily Active Users in 2021
Claiming a 93% global awareness of Angry birds “Put 10 people in a room and only 1 hasn’t heard of me. That’s probably the baby who doesn’t have the internet yet.”
Rovio went public at around EUR11.80/share and is currently trading around EUR7.20/share which is up from about EUR5 in late 2021.
MarCap is around EUR603 meaning that Rovio trades at about a 2.1x rev multiple.
New Rovio CEO commits to making more acquisitions
Please share feedback and comments - matej@lancaric.me / lancaric.me

Apr 15, 2022 • 52min
two & a half gamers session #12 - Metacore 65M loss, Niantic 1 hit wonder, Industry conference guide
This is no BS gaming podcast 2.5 gamers session #12. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy it.
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Youtube: https://youtu.be/5eHUepqV_zE
Agenda
2:50 Metacore 20 million TV ads & 65 millions loss in last year
11:30 Meta will charge creators fees of up to 47.5% (Animated Avarat cirkus)
16:00 US government says $600M Axie Infinity crypto-heist was pulled by North Korea
19:00 Peridot is an upcoming AR game from Niantic about breeding unique creatures
23:00 Sonic the Hedgehog is coming to a new platform: Roblox
27:20 CD Projekt Red's 2021 sales generated $207m in revenue
33:20 Industry Conference Guide
Conferences went offline or no conference at all status during corona.
What was the value of offline conferences?
Did you attend any?
Did you get any value?
Now that matters are returning back to their original state, how do you plan conferences?
Going on Lectures?
Roaming through Expo?
Scheduling meetings?
Where to meet/ mingle with folks?
3rd party vendor section?
Which were the conferences you get the biggest value out of?
What are your favorite industry events?
Any stories?
Where to spend most of your time?
Which parties to attend?
Please share feedback and comments - matej@lancaric.me / lancaric.me


