
two & a half gamers two & a half gamers session #8 - Game design fundamentals & AMA. When to kill a game?
Mar 10, 2022
55:23
Hello & welcome everyone. This is no BS gaming podcast 2.5 gamers session #8. Let’s dive in.
Youtube: https://youtu.be/f_3GRQ8Wl-Y
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Game Design fundamentals discussion:
- Remo asking questions
- Felix & Lanco answering
- then Remo using militant pessimism
- Felix & Lanco answering
How to start with Game Design?
Mobile industry vs Premium/ Indie games?
What is hard and challenging about GD? Can everybody do it? (everybody does it already :D)
What are the main skills that define a game designer?
How do game design tests work?
What is an ideal background for a game designer?
“Let’s clone this game what can go wrong it is making so much money on the charts we can make at least ⅓ of that”
How ideas for new games are born?
Ask me anything
- What’s the most you’ve been able to affect D1, D7, D30 retention with game features?
- When should you kill (give up) on a game?
- What’s the difference between a good game designer and shitty one?
Please share feedback and comments - matej@lancaric.me / lancaric.me
