

two & a half gamers
Lancaric.me
This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun and relaxed atmosphere. A safe space where we mimic the honesty of a 4am conference discussion. Enjoy & let us know your feedback!
Episodes
Mentioned books

Mar 16, 2024 • 29min
UA trends, TikTok, building communities for power users: Doubl3Tap x 2.5gamers crossover
UA trends, TikTok, and power user communities discussed in crossover episode. Matej shares thoughts on blockchain games, favorite UA hacks, and importance of budget for experiments. Web3 integration and advertising experimentation post IDFA changes also explored.

Mar 11, 2024 • 47min
Hybrid casual Twisted Tangle: 85% purchase revenue driven by iOS growth? Everything is possible!
Exploring the success and mechanics of Twisted Tangle, analyzing monetization strategies and ad placements, delving into the revenue estimates and downloads by country, discussing iOS vs Android, retention rates, creative concepts, UA campaigns, and overall insights on mobile gaming industry

Mar 4, 2024 • 1h 2min
4X (R)evolution part1. Top Heroes: Idle RPG or 4X strategy game? (#99)
Explore the unique gameplay and mechanics of Top Heroes, including building, quests, and soldier mechanics. Delve into game revenue analysis, guilds, boss battles, and monetization strategies. Tease for the next episode and the importance of smooth onboarding experience in games.

Feb 29, 2024 • 1h 2min
Mobile Gaming OG Eric Futoran: (Scopely) War stories, Algorithm Manipulation, Growth strategies, ANR
This is no BS gaming podcast 2.5 gamers special OG session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Special guest: Eric Futoran from https://embrace.io/
Youtube: https://youtu.be/nWdvjIP6D2s
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQ
Agenda
00:00 Epic Introduction and Special Guest
03:22 Starting with Max and Scopely
08:26 Scopely's Breakout Success
14:27 Scopely's Winning Formulas
20:37 Launching a Game at Scale
24:04 Different Types of Traffic for Game Launch
28:37 The Importance of Featuring and Channels for Launch
30:32 Strategies for Growth and Algorithm Manipulation
31:30 The Importance of Starting Strong
33:40 Timing and Seasonality in App Launches
34:14 The Impact of Changing App Icons
36:14 Success Stories of Simple App Ideas
37:08 Negotiating IP Deals
38:24 The Process of Signing IP and Deal Structures
40:49 The Challenges of IP Approvals
42:55 Calculating Fees and Revenue Sharing in IP Deals
45:52 The Limitations of Predictive LTV in Soft Launch
49:20 Analyzing ANR Issues and Ad Networks
55:47 The Importance of Collecting Data for Troubleshooting
59:34 Balancing User Experience and Revenue Generation
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Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
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Takeaways
Starting strong in app rankings is crucial for long-term success.
Changing app icons can help reactivate dormant users and trigger increased engagement.
IP deals require careful negotiation and consideration of upfront fees, revenue sharing, and content approvals.
Predictive LTV is challenging to calculate accurately in soft launch.
Collecting data and using analytics tools can help identify and troubleshoot ANR issues and ad network problems.
Balancing user experience and revenue generation is a constant challenge in the gaming industry.
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Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Latest article - https://lancaric.substack.com/p/creative-framework-how-to-win-in?r=7qqaf&utm_campaign=pod&utm_medium=web&triedRedirect=true
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
Felix Latest Article -
https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

Feb 26, 2024 • 1h 3min
Voodoo super growth w/ Alvaro Duarte: How to 10x IAP revenue in 2 years? Margin!
Discussion on the success and future updates of Mob Control and Block Jam 3D, the impact of gacha mechanics, Voodoo's ambitions in the casual gaming market, the role of ads and in-app purchases, and the evolution of gaming teams at Voodoo.

Feb 22, 2024 • 42min
Stash Special: loyalty programs, well-made web shops, frictionless user experience
This is no BS gaming podcast 2.5 gamers session #. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej LancaricSpecial guests: Justin Kan, Archie Stonehill
Youtube: https://youtu.be/pORGGWDAyUM
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQ
Stash blog post:
https://dev.stash.gg/blog/mythbusting-app-stores-30-percent-or-more
Agenda
00:00 Epic intro
03:02 Introduction of Guests
06:01 Pivot from Fractal to Stash
09:09 Apple's New Payment Guidelines
19:36 Apple's Fee Structure
25:09 Impact on Different Game Genres
27:06 Alternative Payment Processors
29:02 Cost of External Partners
31:24 Direct-to-Consumer Strategies
31:50 Introduction to No Bullshit Gaming Podcast
32:06 Implementing Incentives for Direct Consumer Channels
33:08 Designing Loyalty Programs
35:50 Driving Traffic to Web Shops
38:08 Creating Well-Made Web Shops
42:24 The Role of Stash in the Gaming Ecosystem
43:30 The Future of Stash and Game Developers
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Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
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Takeaways
Implementing incentives for direct consumer channels can drive engagement, reward loyalty, and increase retention.Designing loyalty programs that offer a variety of discounts, time-based offers, loyalty tiers, and exclusive content can enhance the overall user experience.Driving traffic to web shops can be achieved through effective search engine optimization, on-page SEO, and conversion optimization.Creating well-made web shops involves providing a frictionless user experience, seamless account linking, and a focus on enhancing the game experience.Stash aims to be a white label experience that helps game developers own the customer relationship and avoid platform intermediation.The future of Stash lies in providing excellent experiences and giving game developers the freedom to switch platforms if desired.
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - matej@lancaric.me
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Latest article - https://lancaric.me/11-mobile-user-acquisition-tips-q1-version-24
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
Felix Latest Article -
https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

Feb 20, 2024 • 1h 9min
We are Warriors live Review: Ad juggernaut, creative depth, balancing difficulty & progression, UA
Panelists discuss game design, progression, ad monetization, retention, revenue, ad placements, game development, IAPs impact on revenue, user acquisition, creative challenges on TikTok, difficulty, user feedback, art style, and user ratings

30 snips
Feb 15, 2024 • 41min
Xsolla special: Apple's updated EU payments, DMA regime, new fees & requirements, web shops
In this gaming podcast, the panelists discuss Apple's new payment rules and the challenges it poses to developers. They also explore strategies to shift users to web stores and speculate on Apple's resistance. The panelists touch on the EU's perspective, the shift in spending habits, and the importance of merchant of record services. They also discuss incentivizing users to visit retail stores and the potential issues with side loading. Overall, this episode provides valuable insights and predictions for the future of mobile gaming.

Feb 12, 2024 • 49min
Gamesforum Live Special w/ Adam & Gus: Rewarded play, AI in game development. Are UA managers lazy?
Guests Jakub Remia and Fe discuss topics such as rewarded play in gaming, the shift in the gaming industry towards gameplay and mechanics, genre limitations and game development challenges, AI in game development with Nightshade, AI development and swapping, and competing with a game with 15,000 levels.

Feb 5, 2024 • 1h 10min
Brawl Stars to the Moon? A monetization deepdive! GameMakers x 2.5 gamers crossover
Experienced game developer, Jakub Remia, discusses the performance and monetization of Brawl Stars including the Brawl Pass, hypercharges, and ad tech. They also explore game modes, user acquisition, recent spikes in revenue, and long-term outlooks. The podcast covers influencer growth, revenue trends, progression orientation, and the recent spike in Brawl Stars.


