The AIAS Game Maker's Notebook

Academy of Interactive Arts & Sciences
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Mar 4, 2024 • 1h 30min

Baldur's Gate 3 Actor Samantha Béart

Actor Samantha Béart discusses challenges entering the games industry, romance in Baldur's Gate 3, and the need for diversity. They explore the industry's journey, unconventional character dynamics, and the importance of representation.
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Feb 26, 2024 • 1h 34min

Navigating the Unique Challenges of Games with Composer Oleksa Lozowchuk

Award-winning composer Oleksa Lozowchuk discusses his career in games, TV, and film, highlighting his work on Dead Rising and Horizon franchises. Topics include pitfalls of self-referential compositions, transitioning to creative director role, and advice for young creatives navigating game challenges.
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Feb 12, 2024 • 1h 35min

Narrative Designer Meghna Jayanth talks Thirsty Suitors

Narrative designer Meghna Jayanth talks about her childhood experiences, writing for games, development challenges, and the emotional journey in 'Thirsty Suitors'. Discussions include inclusivity in gaming narratives, decolonization in indie gaming, character growth, and challenges faced by developers amidst market saturation.
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Feb 5, 2024 • 1h 31min

Composer Duo Ninja Tracks talk Forza Motorsport and Music Publishing

Composer Duo Ninja Tracks, Kaveh Cohen and Michael Nielsen, discuss their composing partnership, work in video games, TV shows, and films, and venture into music publishing. They share humorous gaming memories and reflect on the evolution of music scoring in video games, emphasizing collaboration and growth in the music industry.
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5 snips
Jan 29, 2024 • 1h 38min

Creating an Aura of Spookiness in Dredge

Developers Alex Ritchie and Joel Mason discuss their game development journeys and the early prototypes of their indie hit, Dredge. They talk about balancing difficulty and consequence in the game, as well as how they created an aura of spookiness. They also discuss their early gaming experiences, the challenges they faced in their projects, and the importance of pacing and design.
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Jan 22, 2024 • 1h 50min

GoldenEye, Banjo-Kazooie and more with Composer Grant Kirkhope

Legendary composer Grant Kirkhope discusses his long career composing iconic music in gaming, including GoldenEye 007 and Banjo-Kazooie. They talk about building a portfolio, the influence of musical compositions in video game franchises, preparing for recording sessions with live musicians, and the challenges of relocating for a job opportunity. They also share personal stories of meeting Grant Kirkhope, behind-the-scenes of GoldenEye, and discuss the evolution of the gaming industry and composing music for animated television shows.
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Jan 16, 2024 • 1h 32min

Painting, Fine Art and Games with Composer Cris Velasco

Award-winning Composer Cris Velasco discusses his career in gaming, working on franchises like Mass Effect and God of War. He shares his love for painting and fine art and how it influences his work. They discuss the role of storytelling in game music and their unique journeys into the industry. They also explore balancing order and chaos in the creative process and the challenges of breaking into the game industry as a composer.
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Jan 11, 2024 • 1h 12min

Building Final Fantasy XVI and XIV with Producer Naoki Yoshida

Producer Naoki Yoshida discusses his career, the key decisions made in Final Fantasy XVI, navigating the pandemic, and advice for young game developers. They also explore the importance of game design, storytelling in Final Fantasy XVI and XIV, and the impact of global relationships on gameplay.
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16 snips
Dec 18, 2023 • 1h 54min

Sea of Stars Director Thierry Boulanger

Thierry Boulanger, Sabotage Studio President and Creative Director, discusses his journey into game development, founding Sabotage Studio, key lessons from creating The Messenger implemented in Sea of Stars, and playing retro games while creating modern experiences.
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6 snips
Dec 11, 2023 • 1h 12min

Merging Audio and Gameplay in Cocoon with Jakob Schmid

Jakob Schmid, Co-Founder, Audio Director, and Music Director of Geometric Interactive, discusses the intricate integration of audio and gameplay in their debut title Cocoon. He shares how generative systems create the game's music, his collaboration with Jeppe Carlsen on Inside, and the use of music cues and custom components to provide feedback to players in puzzle solving. They also explore the commitment to synthesis in audio creation and the intersection of game design and puzzle design for a unique and well-executed experience.

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