The AIAS Game Maker's Notebook

Creative Director Sam Lake Talks Alan Wake 2 and Live Action Film in Games

4 snips
Oct 30, 2023
Sam Lake, Creative Director behind Remedy's recent release, Alan Wake II, discusses crafting the world of Alan Wake, learnings from past releases like Max Payne and Control, writing for video games, challenges of using live action film in games, and Scandinavian horror.
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ANECDOTE

Accidental Entry to Game Industry

  • Sam Lake's entry into the game industry was accidental, stemming from writing text for his friend's game, Death Rally.
  • This led to his involvement in Max Payne's story and the innovative use of graphic novel elements within the game.
INSIGHT

Finnish Game Industry Origins

  • In the early 90s, the Finnish game industry was nascent, with Remedy being only the second game company, following Housemarque.
  • Many developers emerged from the demo scene, creating demos with strict memory limitations.
ANECDOTE

Bullet Time Inspiration

  • Max Payne's Bullet Time was inspired by Petri Järvilehto's love of Hong Kong action cinema, specifically John Woo films.
  • The mechanic took significant iteration to perfect as a usable resource.
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