Mark MacDonald, SVP of Production at Enhance, discusses the creation of their recently released game Humanity, including its surreal puzzle-action experience, the collaboration with experimental artist Yugo Nakamura, and the decision to incorporate a Shiba Inu dog as a character. They also explore the impact of non-gamers on game teams, the importance of user-generated content and puzzles, and the cohesive visual look of the game influenced by brutalist architecture.
'Humanity' is a puzzle action game where players control a Shiba Inu to guide crowds of people towards a goal, providing a unique gameplay experience.
The visual style of 'Humanity' draws inspiration from brutalist architecture, with a focus on visibility and readability of the game's stylized people.
Immersive puzzles in video games should be seamlessly integrated into the game's narrative to enhance player immersion and satisfaction.
Deep dives
The Concept of Humanity and Collaborations
The podcast episode discusses Mark McDonald's journey in the gaming industry, including his transition from development through old-school print games media. It also explores Enhance Games' collaboration with Tetsuya Mizuguchi and Yuko Nakamura, the narrative ambitions of their game 'Humanity', and the unique gameplay mechanics involved in guiding massive crowds of people through puzzle stages.
The Unique Gameplay and Features of Humanity
Humanity is described as a puzzle action game where players control a Shiba Inu who guides crowds of people towards a goal. The game features diverse puzzle levels, the option to create and play user-generated levels, and VR compatibility. The summary highlights the innovative gameplay mechanics, the balance between challenge and accessibility, and the inclusion of a dog as a central character.
Visual Aesthetics and Influences in Humanity
Humanity incorporates a visual style inspired by brutalist architecture and has a distinct Sony vibe. The team prioritized visibility and readability of the game's visuals, ensuring that players could easily track and interact with the stylized people in the game. The podcast also mentions the consideration of adding more variation to the block designs but ultimately maintaining the cohesive style of the game.
The Importance of Immersive Puzzles in Video Games
Immersive puzzles in video games are crucial for creating a sense of realism and engagement. However, many games have lost the connection between puzzles and the game world. The original Tomb Raider game was praised for seamlessly integrating puzzles into the journey, but this approach has been lost in many modern games. The podcast guest, a fan of the early Resident Evil games, shared a similar sentiment about the disconnect between puzzles and the overall experience. Thus, it is important for game designers to focus on creating puzzles that feel like a natural part of the game's narrative, enhancing the player's sense of immersion and satisfaction.
The Rewards of Strategic Puzzle-Solving
The podcast guest discusses the game 'Humanity' and the satisfaction it brings through strategic puzzle-solving. They highlight the sense of control and gratification derived from guiding a large group of people through puzzles in a peaceful and non-stressful manner. The puzzles in the game provide an emotionally rewarding experience, allowing players to feel like the architects of humanity. The puzzles are not just about getting people from point A to point B, but also tied into the game's narrative structure, giving players agency and room for their own interpretation. The guest appreciates the game's manageable complexity and the organic progressions of puzzles, which contribute to its satisfying gameplay.
Adam Orth chats with SVP of Production at Enhance, Mark MacDonald. Together they discuss Enhance's recently released game Humanity, including the origin of the surreal puzzle-action experience; how Mark and Tetsuya Miziguchi met experimental artist Yugo Nakamura, the game's designer; abstract narratives and how COVID influence their own story during development; and why they decided to leave the fate of humanity up to a Shiba Inu.
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