

Exploring Humanity with Enhance's Mark MacDonald
Sep 18, 2023
Mark MacDonald, SVP of Production at Enhance, discusses the creation of their recently released game Humanity, including its surreal puzzle-action experience, the collaboration with experimental artist Yugo Nakamura, and the decision to incorporate a Shiba Inu dog as a character. They also explore the impact of non-gamers on game teams, the importance of user-generated content and puzzles, and the cohesive visual look of the game influenced by brutalist architecture.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7
Introduction
00:00 • 2min
Creating New Experiences in AR, VR, MR, and XR Technologies
01:56 • 28min
The Impact of Non-Gamers on Video Game Teams and an Introduction to 'Humanity'
30:13 • 3min
The Importance of User-Generated Content and Puzzles in Games
32:53 • 28min
The Addition of a Dog Character
01:00:23 • 4min
Cohesive Visual Look and Brutalist Architecture
01:04:10 • 19min
Availability of 'Humanity' on Different Platforms and Excitement for 'Kratika'
01:23:08 • 2min