

The AIAS Game Maker's Notebook
Academy of Interactive Arts & Sciences
A series of in-depth conversations between video game makers on the business and craft of interactive entertainment.
Episodes
Mentioned books

Dec 4, 2023 • 1h 20min
Senior Creative Director Bryan Intihar Talks Marvel's Spider-Man 2
 Bryan Intihar, Senior Creative Director at Insomniac Games, discusses the pillars of development for Marvel's Spider-Man 2, the importance of story and characters, motivating teams, identifying future leaders, and maintaining strong partnerships with Marvel. 

Nov 27, 2023 • 1h 22min
Blasphemous II with The Game Kitchen's Enrique Cabeza & David Erosa
 Enrique Cabeza and David Erosa from The Game Kitchen discuss designing Blasphemous, transitioning to original IP, starting from scratch for the sequel, and using the game to share their local culture. They also talk about incorporating Spanish culture into the game, the struggles of development, fine-tuning gameplay, player feedback, and future plans. 

Nov 20, 2023 • 1h 35min
From Darksiders to Remnant II with David Adams & Ben Gabbard
 Ben Gabbard and David Adams of Gunfire Games discuss their careers in game development, including their work on the Darksiders series and their founding of Gunfire Games. They talk about their early ideas for the Remnant series, the challenges of development restraints, and how Remnant II is the culmination of everything they've learned. They also touch on topics such as childhood memories in game development, their experiences during a major game development layoff, and the impact of the pandemic on the development process. 

Nov 13, 2023 • 1h 24min
Super Evil Megacorp's Kristian Segerstrale
 Kristian Segerstrale, CEO of Super Evil Megacorp, discusses his career journey, remote-first game development practices, and the gaming industry's role in addressing climate change. They also touch on the evolution of online gaming platforms, the importance of team cohesion and positivity, and the significance of regular check-ins and retrospectives in game development. Exciting upcoming projects and a commitment to creating quality games are also highlighted. 

Nov 6, 2023 • 56min
Double Fine's Kevin Johnson Shares His Game Dev Journey
 Kevin Johnson, Director of Development for Double Fine Productions, discusses his journey in the games industry, managing multiple projects and teams, and the impact of filming a documentary while developing a game. 

4 snips
Oct 30, 2023 • 1h 17min
Creative Director Sam Lake Talks Alan Wake 2 and Live Action Film in Games
 Sam Lake, Creative Director behind Remedy's recent release, Alan Wake II, discusses crafting the world of Alan Wake, learnings from past releases like Max Payne and Control, writing for video games, challenges of using live action film in games, and Scandinavian horror. 

Oct 23, 2023 • 58min
Naughty Dog's Arne Meyer Talks Community and Game Dev Culture
 Arne Meyer, Head of Culture and Communications at Naughty Dog, talks about his early experience in game PR, starting grassroots ambassadorships in the gaming community, managing a development studio's internal culture, and handling bad press and negative feedback. 

11 snips
Oct 17, 2023 • 59min
Creating Galactic Ripple Effects in EVE Online with CCP's Hilmar Veigar Pétursson
 Ted Price talks with Hilmar Veigar Pétursson, CEO of CCP Games, about 20 years of EVE Online, the partnership between CCP Games and players, and the galactic ripple effects of small decisions. They also discuss the new addition, Eve Vanguard, and the game's economy, council system, fairness, and universe building. 

9 snips
Oct 9, 2023 • 1h 33min
Judas, Writing and Narrative in Games with Bioshock Creator Ken Levine
 Ken Levine, legendary creator of Bioshock and the upcoming Judas, discusses his journey into game writing, the pressure of following up Bioshock's success, tackling complex narratives, avoiding arrogance, the influence of Looking Glass and films on storytelling, balancing content for oneself and the audience, AI tools in writing, the value of innovation in game development, and the challenges and responsibilities of game development. 

Sep 25, 2023 • 1h 7min
Starfield with Bethesda's Todd Howard
 Todd Howard from Bethesda Game Studios discusses the development of Starfield, including early ideas and the first year of development. They delve into designing complex game systems, building lore for an original IP, and the unexpected player creativity. They also touch on managing expectations, emergent gameplay, designing deep and accessible systems, the Bethesda-Microsoft transition, blending genres in RPGs, building a playable prototype, and embracing feedback in game development. 


