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The AIAS Game Maker's Notebook

Latest episodes

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Aug 28, 2023 • 1h 36min

Final Fantasy XVI Actor Ben Starr

Actor Ben Starr, lead role in Final Fantasy XVI, discusses his early love of video games and his thought process behind getting into character. They explore the psychological toll of performance art, acting for video games, and the emotional impact of video game characters. They also discuss the balance between simplicity and complexity in writing and the power of outstanding performances. Ben shares personal stories about their acting and gaming careers, experiences with PlayStation consoles, and the challenges and rewards of being involved in the Final Fantasy XVI project.
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Aug 21, 2023 • 1h 40min

BattleBit Remastered with Max "Larry" Fink

Max "Larry" Fink, developer of BattleBit Remastered, discusses the game's development for low-end hardware, the origins of the game and joining the team, their journey from 3D modeling to game development, designing for shorter attention spans, creating engaging game maps, the iterative process of remaking the game, the unique identity of BattleBit, and their passion for horror games and city builders.
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Aug 14, 2023 • 1h 14min

Actor Laura Bailey Talks About Her Career and Stray Gods

Laura Bailey, an actor known for her iconic work in games and animation, discusses her early career, catching her first big break, her transition from animation to video games, and her process for getting into character. She also talks about her role in the highly popular Critical Role and working alongside the all-star cast of the recently released Stray Gods. The podcast covers topics such as breaking into the voiceover industry, motion capture challenges, fan reactions, and the importance of creating familiar music for performers.
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Jul 31, 2023 • 1h 20min

Re-release: Ratchet & Clank: Rift Apart Creative Director, Marcus Smith

We're back with one of our past episodes with Ratchet & Clank: Rift Apart Creative Director, Marcus Smith!  Ted Price chats with his long-time colleague at Insomniac Games, Marcus Smith. Together they discuss their history at Insomniac Games; his experiences on the Resistance series and Sunset Overdrive; his thoughts on being a creative director; how to build consensus and foster collaboration on big projects; and the challenges the team faced on the newest entry in the Ratchet & Clank series. Marcus Smith is a Creative Director at Insomniac Games, with his most recent title being this year's PlayStation 5 hit, Ratchet & Clank: Rift Apart. Previously he worked on several of Insomniac's best known titles including Marvel's Spider-Man, the Resistance series, and Sunset Overdrive.  The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS. Follow us:  Twitter Instagram
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Jul 24, 2023 • 48min

Re-release: Marvel’s Spider-Man Creative Director, Bryan Intihar

We're on a break from new content this week, but check out one of our past episodes with Bryan Intihar, Creative Director at Insomniac Games for Marvel’s Spider-Man! Originally released in April 19, 2019, Bryan joins host Ted Price of Insomniac Games live on the D.I.C.E. Summit stage to talk about his journey from journalist to game developer, the challenges of working on an existing IP, and his perspective on what it takes to be a successful creative director.  The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS. Follow us:  Twitter Instagram
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Jul 17, 2023 • 1h 56min

Creating More Star Wars Music than John Williams with Composer Gordy Haab

Austin Wintory chats with longtime Star Wars franchise composer Gordy Haab. Together they discuss how Gordy found himself scoring more music for the space epic than even John Williams; creating music new music for an established franchise with your own voice and avoiding imitation; the complex approval process when working on Star Wars titles; and the fundamental differences between composing for video games and other types of media. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS. Follow us:  Twitter Instagram
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Jul 3, 2023 • 1h 42min

Creating a Rhythm-Action Game with Hi-Fi Rush Director John Johanas

Digital Eclipse LA's Adam Orth chats with John Johanas, the Game Director for the recently released rhythm-action game, Hi-Fi Rush. Together they discuss John's journey into development and how he landed himself in Japan and working with legendary game creator Shinji Mikami at Tango Gameworks; transitioning from design to leading his first full game project on The Evil Within 2; the personal weight of directing a sequel to a high profile game and earning your team's trust; how John's background in music lead to the creation of Hi-Fi Rush; and how the team balanced art, combat, and level design to guide players through the music enhanced gameplay.  The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS. Follow us:  Twitter Instagram
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Jun 26, 2023 • 1h 53min

From Metal Gear to Star Wars Jedi: Survivor with Composer Stephen Barton

Austin Wintory chats with Composer Stephen Barton. Together they discuss his career inside and outside of games including his early work as part of the Metal Gear franchise; working with Infinity Ward on the Call of Duty: Modern Warfare franchise; and his recent projects with Respawn Entertainment on the Titanfall games, Apex Legends, and the Star Wars Jedi series including the recently released Star Wars Jedi: Survivor.  Watch this episode on our Youtube channel. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS. Follow us:  Twitter Instagram
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Jun 19, 2023 • 1h 31min

Sarah and Colin Northway Discuss I Was a Teenage Exocolonist

Trent Kusters chats with Sarah Northway and Colin Northway from Northway Games. Together they discuss both of their early careers and the path they eventually took which led them to develop games together; early projects including the Fantastic Contraption series and Rebuild; how their releases always seem to be at the zeitgeist of cultural and technological shifts in gaming; traveling the world while developing games; and the development of their latest hit, I Was a Teenage Exocolonist. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS. Follow us:  Twitter Instagram
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Jun 12, 2023 • 1h 17min

Diablo IV Game Director Joe Shely

Ted Price chats with Diablo IV Game Director, Joe Shely. Together they discuss the challenge of meeting expectations for such a beloved franchise; key decisions around classes, balance, and skill trees; their goals behind the end game; and how to design memorable bosses. Watch this episode on our Youtube channel. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS. Follow us:  Twitter Instagram

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