
BattleBit Remastered with Max "Larry" Fink
Aug 21, 2023
Max "Larry" Fink, developer of BattleBit Remastered, discusses the game's development for low-end hardware, the origins of the game and joining the team, their journey from 3D modeling to game development, designing for shorter attention spans, creating engaging game maps, the iterative process of remaking the game, the unique identity of BattleBit, and their passion for horror games and city builders.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9
Introduction
00:00 • 4min
Developing Battlebit: Creating a Game for Low-End Hardware
03:58 • 10min
The Origins of BattleBit Remastered and Joining the Team
13:44 • 2min
From 3D Modeling to Game Development
15:39 • 25min
Eye trackers in QA tests and designing for shorter attention spans
40:58 • 2min
Creating Engaging Game Maps
42:45 • 28min
The Process of Iterating and Remaking the Game
01:11:05 • 2min
The Identity of BattleBit
01:12:44 • 23min
Discussion on Horror Games, City Builders, and Games in the Backlog
01:35:25 • 4min
