
BattleBit Remastered with Max "Larry" Fink
The AIAS Game Maker's Notebook
00:00
Eye trackers in QA tests and designing for shorter attention spans
Exploring the use of eye trackers in QA tests and the challenges posed by their high cost in game development. The episode also touches on designing games for players with shorter attention spans and the incorporation of vehicles for immediate action in game design.
Play episode from 40:58
Transcript


