

Fun Problems
AJ Brandon and Peter C. Hayward
Board game design is a deep and often challenging pursuit. We explore all aspects of game design and the fun problems (and solutions) that come with it.
Episodes
Mentioned books

Oct 24, 2024 • 53min
#36 - Rethinking Rethinking Genres
Peter and AJ explore the concept of genre within board games, comparing it to the well-defined genres found in films and novels. They discuss the challenges of applying traditional genre theory to board games, which often rely on mechanisms rather than genres to define them.
The conversation touches on the importance of genre in other media, highlighting how it helps creators meet audience expectations and allows consumers to find similar content they might enjoy. Peter and AJ examine how board games currently lack clear genre definitions and the impact this has on both designers and players.
Show Notes
Robotopia is now live on Kickstarter! https://www.kickstarter.com/projects/bean-games/robotopia-a-strategic-eurogame-of-robot-revolutionaries?ref=89xwyv
For the one person who cares; AJ's look alike is Mathew Gray Gubler.
Email: funproblemspodcast@gmail.com
Facebook/Twitter: @FunProblemsPod
Fun Problems Discord: https://discord.gg/BjerXtQ3Me
Big thanks to Eduard Matei for our theme song!

Sep 27, 2024 • 1h 1min
#35 - The Third Type of Coop Games
The hosts explore a new type of cooperative game that encourages open communication and score-based objectives. They discuss elements of game design including victory points and how they impact player interaction. Networking in the game development community is highlighted through personal stories, with tips on visibility and branding. Unique name tags for conventions and memorable introductions add a fun twist to social interactions. They also delve into popular cooperative games, contrasting them with traditional competitive formats.

11 snips
Sep 20, 2024 • 1h 25min
#34 - Unhelpful Advice
Explore the quirky world of game design with humorous insights on the challenges of giving unhelpful advice. Discover the significance of catchy game titles and the art of thematic integration to enhance player experience. Gain valuable perspectives on balancing professional aspirations with the joy of hobbyist creation. Learn about the power of collaboration and personal branding in a competitive market, all while embracing the fun and creativity that drives game development.

11 snips
Aug 16, 2024 • 47min
#33 - Play Patterns
Dive into a world of play patterns as the hosts examine what makes game mechanics truly engaging. They discuss innovative strategies in board games and the impact of diverse interactions on player experiences. Discover the unique features of card games that shape gameplay dynamics. Nostalgic tales of childhood toys add a personal touch, revealing how these memories influence creativity and imagination. Join them as they explore how to disrupt repetitive patterns to keep gameplay fresh and exciting!

21 snips
Jul 20, 2024 • 55min
#32 - Fundamentals of Game Design and the Magic Circle
Dive into the world of game design as the hosts explore what makes games fun and engaging. They dissect the differences between striving and accomplishment games, emphasizing enjoyment over mere winning. The magic circle concept is introduced, highlighting how reality's rules can be suspended for better player experiences. Hear about innovative mechanics in Cozy Hollow that foster cooperation and the delicate balance between fun and challenge. Explore hidden trackable information's role in gameplay dynamics, ensuring players remain engaged and entertained.

11 snips
Jun 18, 2024 • 1h 15min
#31 - Foundational Games
Exploring the importance of foundational games in game design and the influence of Magic: The Gathering. Delving into board games with multi-faceted economies and organic gameplay elements, comparing FlameCraft and Canvas, and innovative gameplay mechanics. Exploring asymmetry in games and the impact of coupling in game design. Discovering the unique use of Rondelles in a board game and enjoying game nights with friends.

6 snips
May 31, 2024 • 1h 13min
#30 - Minimum Viable Prototype
Explore the world of Minimum Viable Prototypes (MVPs) in board game design, emphasizing functionality over aesthetics. Learn about creating simple prototypes for effective playtesting and the significance of iterative development. Discover anecdotes about developing mechanisms for games like Battle Bugs, the importance of playtesting MVPs, and the efficiency of Component Studio. Dive into the challenges and camaraderie of game design with two board game publishers sharing humorous anecdotes and insights.

May 2, 2024 • 1h 16min
#29 - The absolute best way to Prototype
Today we talk about The absolute best way to prototype either of has found-component studio! We talk about the strengths (and weaknesses) of the program, and why you should be using it.
funproblemspodcast@gmail.com
Facebook/Twitter: @FunProblemsPod
Fun Problems Discord: https://discord.gg/BjerXtQ3Me
Big thanks to Eduard Matei for our theme song!
See omnystudio.com/listener for privacy information.

Jan 26, 2024 • 25min
Intuitive Rules – Peter solo episode!
An unedited, one-take, no intro or outro episode! Enjoy!
See omnystudio.com/listener for privacy information.

18 snips
Aug 18, 2023 • 1h 23min
#28 - Cutting Rules and Rules Exceptions
Dive into cutting rules and exceptions in game design, scarcity mindset, and the impact of pandemic on board game conventions. Explore the importance of rule consistency, abundance mentality, and hand size limits in games. Learn about prototyping software comparison, exceptional preferences in board games and musicals, and stories in music and film. Delve into church concepts, Marvel Snap sponsorship, and invite listener feedback.