Fun Problems

AJ Brandon and Peter C. Hayward
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6 snips
Dec 9, 2024 • 1h 5min

#40 - The Best Design Advice on the Internet – Part 2

Today is part 2 of a series where AJ and Peter explore the game design blog "Daniel.Games," written by Daniel Piechnick.  Discord: https://discord.gg/BjerXtQ3Me Email: funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod Big thanks to Eduard Matei for our theme song!
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Dec 2, 2024 • 1h 15min

#39 - The Best Design Advice on the Internet – Part 1

Dive into the fascinating world of game design as the hosts critique insights from the influential blog, Daniel.Games. They discuss the significance of elegance and simplicity in design, while navigating the complexities and social dynamics of board games. The conversation highlights the importance of personal experiences over commercial advice, and how understanding market needs can influence successful game creation. Listen in for tips on enhancing player engagement through streamlined choices and effective game flow!
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Nov 14, 2024 • 36min

#38 - Sell Sheets (Industry Talk)

Hosts explore the art of crafting effective sell sheets for board games, shedding light on their vital role in game publishing. They share real examples, providing valuable tips on what works and what doesn't. The discussion dives into balancing gameplay communication and design elements to captivate publishers. Insights on player demographics come from examining a specific game, highlighting visibility issues for designers. The lighthearted banter includes anecdotes about coffee-making skills, adding a humorous touch to the serious topic.
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Nov 10, 2024 • 41min

#37 - Fidelity

In this episode, we delve into the importance of numbers and their impact on gameplay. We explore how the concept of fidelity, or granularity, influences the design and experience of both board games and video games. Our discussion kicks off with a comparison between games like Magic: The Gathering and Yu-Gi-Oh!, highlighting how different number systems create unique player experiences. We also examine the role of numbers in scoring systems, using examples like Lost Cities, and how small changes can significantly affect gameplay. We touch on the concept of "knobs" in game design, which allow designers to tweak various elements such as cost, attack, health, and abilities, to create a balanced and engaging game. The conversation expands to the advantages and challenges of low and high fidelity games, emphasizing the importance of thoughtful number management to avoid cognitive overload for players. The episode also explores video game adaptations of board games, like Slay the Spire, and how they manage numbers to maintain balance and excitement. We conclude with insights into the strategic planning required in resource management games and the significance of ensuring manageable numbers for players. Removing Math From Games: https://boardgamedesignlab.com/removing-math-from-games-with-dan-peterson/ Robotopia is now on Kickstarter! https://www.kickstarter.com/projects/bean-games/robotopia-a-strategic-eurogame-of-robot-revolutionaries?ref=89xwyv   Email: funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod Fun Problems Discord: https://discord.gg/BjerXtQ3Me Big thanks to Eduard Matei for our theme song!
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Oct 24, 2024 • 53min

#36 - Rethinking Rethinking Genres

Peter and AJ explore the concept of genre within board games, comparing it to the well-defined genres found in films and novels. They discuss the challenges of applying traditional genre theory to board games, which often rely on mechanisms rather than genres to define them. The conversation touches on the importance of genre in other media, highlighting how it helps creators meet audience expectations and allows consumers to find similar content they might enjoy. Peter and AJ examine how board games currently lack clear genre definitions and the impact this has on both designers and players.   Show Notes Robotopia is now live on Kickstarter! https://www.kickstarter.com/projects/bean-games/robotopia-a-strategic-eurogame-of-robot-revolutionaries?ref=89xwyv For the one person who cares; AJ's look alike is Mathew Gray Gubler.   Email: funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod Fun Problems Discord: https://discord.gg/BjerXtQ3Me Big thanks to Eduard Matei for our theme song!
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Sep 27, 2024 • 1h 1min

#35 - The Third Type of Coop Games

The hosts explore a new type of cooperative game that encourages open communication and score-based objectives. They discuss elements of game design including victory points and how they impact player interaction. Networking in the game development community is highlighted through personal stories, with tips on visibility and branding. Unique name tags for conventions and memorable introductions add a fun twist to social interactions. They also delve into popular cooperative games, contrasting them with traditional competitive formats.
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11 snips
Sep 20, 2024 • 1h 25min

#34 - Unhelpful Advice

Explore the quirky world of game design with humorous insights on the challenges of giving unhelpful advice. Discover the significance of catchy game titles and the art of thematic integration to enhance player experience. Gain valuable perspectives on balancing professional aspirations with the joy of hobbyist creation. Learn about the power of collaboration and personal branding in a competitive market, all while embracing the fun and creativity that drives game development.
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11 snips
Aug 16, 2024 • 47min

#33 - Play Patterns

Dive into a world of play patterns as the hosts examine what makes game mechanics truly engaging. They discuss innovative strategies in board games and the impact of diverse interactions on player experiences. Discover the unique features of card games that shape gameplay dynamics. Nostalgic tales of childhood toys add a personal touch, revealing how these memories influence creativity and imagination. Join them as they explore how to disrupt repetitive patterns to keep gameplay fresh and exciting!
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21 snips
Jul 20, 2024 • 55min

#32 - Fundamentals of Game Design and the Magic Circle

Dive into the world of game design as the hosts explore what makes games fun and engaging. They dissect the differences between striving and accomplishment games, emphasizing enjoyment over mere winning. The magic circle concept is introduced, highlighting how reality's rules can be suspended for better player experiences. Hear about innovative mechanics in Cozy Hollow that foster cooperation and the delicate balance between fun and challenge. Explore hidden trackable information's role in gameplay dynamics, ensuring players remain engaged and entertained.
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11 snips
Jun 18, 2024 • 1h 15min

#31 - Foundational Games

Exploring the importance of foundational games in game design and the influence of Magic: The Gathering. Delving into board games with multi-faceted economies and organic gameplay elements, comparing FlameCraft and Canvas, and innovative gameplay mechanics. Exploring asymmetry in games and the impact of coupling in game design. Discovering the unique use of Rondelles in a board game and enjoying game nights with friends.

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