
Fun Problems
Board game design is a deep and often challenging pursuit. We explore all aspects of game design and the fun problems (and solutions) that come with it.
Latest episodes

21 snips
Jul 20, 2024 • 55min
#32 - Fundamentals of Game Design and the Magic Circle
Dive into the world of game design as the hosts explore what makes games fun and engaging. They dissect the differences between striving and accomplishment games, emphasizing enjoyment over mere winning. The magic circle concept is introduced, highlighting how reality's rules can be suspended for better player experiences. Hear about innovative mechanics in Cozy Hollow that foster cooperation and the delicate balance between fun and challenge. Explore hidden trackable information's role in gameplay dynamics, ensuring players remain engaged and entertained.

11 snips
Jun 18, 2024 • 1h 15min
#31 - Foundational Games
Exploring the importance of foundational games in game design and the influence of Magic: The Gathering. Delving into board games with multi-faceted economies and organic gameplay elements, comparing FlameCraft and Canvas, and innovative gameplay mechanics. Exploring asymmetry in games and the impact of coupling in game design. Discovering the unique use of Rondelles in a board game and enjoying game nights with friends.

6 snips
May 31, 2024 • 1h 13min
#30 - Minimum Viable Prototype
Explore the world of Minimum Viable Prototypes (MVPs) in board game design, emphasizing functionality over aesthetics. Learn about creating simple prototypes for effective playtesting and the significance of iterative development. Discover anecdotes about developing mechanisms for games like Battle Bugs, the importance of playtesting MVPs, and the efficiency of Component Studio. Dive into the challenges and camaraderie of game design with two board game publishers sharing humorous anecdotes and insights.

May 2, 2024 • 1h 16min
#29 - The absolute best way to Prototype
Today we talk about The absolute best way to prototype either of has found-component studio! We talk about the strengths (and weaknesses) of the program, and why you should be using it.
funproblemspodcast@gmail.com
Facebook/Twitter: @FunProblemsPod
Fun Problems Discord: https://discord.gg/BjerXtQ3Me
Big thanks to Eduard Matei for our theme song!
See omnystudio.com/listener for privacy information.

Jan 26, 2024 • 25min
Intuitive Rules – Peter solo episode!
An unedited, one-take, no intro or outro episode! Enjoy!
See omnystudio.com/listener for privacy information.

18 snips
Aug 18, 2023 • 1h 23min
#28 - Cutting Rules and Rules Exceptions
Dive into cutting rules and exceptions in game design, scarcity mindset, and the impact of pandemic on board game conventions. Explore the importance of rule consistency, abundance mentality, and hand size limits in games. Learn about prototyping software comparison, exceptional preferences in board games and musicals, and stories in music and film. Delve into church concepts, Marvel Snap sponsorship, and invite listener feedback.

Jul 29, 2023 • 31min
#27 - Game State
Today we talk about Game State; how and when to track it, and how to consider it's use in game design.
funproblemspodcast@gmail.com
Facebook/Twitter: @FunProblemsPod
Fun Problems Discord: https://discord.gg/BjerXtQ3Me
Big thanks to Eduard Matei for our theme song!
See omnystudio.com/listener for privacy information.

Jul 9, 2023 • 8min
RIP (Zebras and Horses)
What happened to Fun Problems?

Jul 9, 2022 • 1h 16min
#26 Kids Games and Kid Friendly Games
Today we talk about the difference between kids games and kid friendly games, and the dos and don'ts for both!
Breakout Con: https://breakoutcon.com/
If you want to ask us a fun question, or contact us for any other reason send us a message to the email below. :)
funproblemspodcast@gmail.com
Facebook/Twitter: @FunProblemsPod
Fun Problems Discord: https://discord.gg/BjerXtQ3Me
Big thanks to Eduard Matei for our theme song!
See omnystudio.com/listener for privacy information.

Jun 20, 2022 • 56min
#25 That Time You Killed Me Design Diary
Today we talk about the design and development of Peters recent time travel abstract strategy hit "That time you killed me".
If you want to ask us a fun question, or contact us for any other reason send us a message to the email below. :)
funproblemspodcast@gmail.com
Facebook/Twitter: @FunProblemsPod
Fun Problems Discord: https://discord.gg/BjerXtQ3Me
Big thanks to Eduard Matei for our theme song!
See omnystudio.com/listener for privacy information.
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