

Fun Problems
AJ Brandon and Peter C. Hayward
Board game design is a deep and often challenging pursuit. We explore all aspects of game design and the fun problems (and solutions) that come with it.
Episodes
Mentioned books

May 9, 2025 • 50min
#55 - Catch-Up Mechanisms and Hooks
Dive into the intriguing world of gaming mechanics like rubber banding and blue shells, which keep players engaged and competitive. The hosts reflect on feedback while exploring the balance between artistic integrity and market fit in game design. They also discuss the nuances of creating successful game pitches and the importance of discoverability in modern creativity. Plus, enjoy insights into how diverse musical tastes can influence productivity and inspiration.

May 3, 2025 • 1h 1min
#54 - Would CMYK Publish This?
Alex Hague and James Nathan Spencer explain what CMYK is looking for, and go through many examples of published games that would be a great fit. Tune in to see if you have a game CMYK is looking to publish! Email hello@cmyk.games to submit your game ideas to the company!
Fun Problems Discord: https://discord.gg/BjerXtQ3Me
Email: funproblemspodcast@gmail.com
Big thanks to Eduard Matei for our theme song!

6 snips
Apr 30, 2025 • 1h 51min
#53 - Critter Kitchen Design Diary
Alex Cutler and Peter C. Hayward break down the design process of Critter Kitchen: the lessons learned, the journeys taken, and the critters kitchened.
Fun Problems Discord: https://discord.gg/BjerXtQ3Me
Email: funproblemspodcast@gmail.com
Big thanks to Eduard Matei for our theme song!

Apr 18, 2025 • 55min
#52 - Would AEG Publish This?
Join John Zinzer, a 32-year veteran of AEG, and head developer Mark Wooten as they delve into the intricacies of game publishing. They share what AEG seeks in submissions while reflecting on the evolving landscape of game development. Discover how games like 'War Chest' balance luck and skill, and hear insights on themes that captivate players. The duo discusses the importance of originality, community engagement, and their shifting perspectives on cooperative games, providing a fascinating look into the art of game publishing.

Apr 11, 2025 • 1h 2min
#51 - Audience Sell-Sheets
Peter C. Hayward and AJ Brandon explore what makes an effective sell sheet, providing feedback on listener-submitted examples. Throughout the discussion, they offer actionable advice on how to improve clarity, visual hierarchy, and focus in order to capture the interest of potential publishers.
Link to Sell Sheets: https://tinyurl.com/bd8pn9hp
Discord: https://discord.gg/BjerXtQ3Me
Email: funproblemspodcast@gmail.com
Big thanks to Eduard Matei for our theme song!

Apr 6, 2025 • 1h 30min
#50 - Board Game Industry Predictions
As we celebrate our 50th episode, we predict the next five years of the industry, including the growing role of AI in game design, shifts in game themes, and the potential impact of global economic factors on the industry.
Note this was recorded before the massive "Liberation Day" tariffs bombshell.
Discord: https://discord.gg/BjerXtQ3Me
Email: funproblemspodcast@gmail.com
Big thanks to Eduard Matei for our theme song!

Mar 28, 2025 • 1h 8min
#49 - Would Allplay Publish This?
This episode kicks off our new series, featuring candid discussions about what it takes to catch the eye of top-notch publishers. Joe Wiggins explains what Allplay is looking for, and goes through many examples of published games that would be a great fit. Tune in to see if you have a game Allplay is looking to publish!
Submit to Allplay here: help.allplay.com
The Bits (Joe's podcast): https://rb.gy/53dzlf
Discord: https://discord.gg/BjerXtQ3Me
Email: funproblemspodcast@gmail.com
Big thanks to Eduard Matei for our theme song!

Mar 14, 2025 • 29min
#48 - Grab Bag Minisode
In this mini-sode, we touch on the importance of adaptability, using games like Robotopia to illustrate the 'follow the dog' philosophy. We teach focusing on fun and cutting unnecessary decision points to enhance game enjoyment. Whether it's co-design challenges or crafting concise mechanics, this episode dives into the nuances of aligning design choices with the player's experience.
Discord: https://discord.gg/BjerXtQ3Me
Email: funproblemspodcast@gmail.com
Big thanks to Eduard Matei for our theme song!

4 snips
Feb 28, 2025 • 1h 57min
#47 - Why Your (GOOD) Game Won't Sell – Part 2
Explore the critical role of product design in making games stand out, from effective packaging to tabletop appeal. Discover the impact of clarity in gameplay instructions and how perceived value can influence sales. The discussion also delves into engaging players through demos and innovative marketing strategies. Additionally, the concept of 'Ikigai' is examined, shedding light on finding purpose in game design. Finally, navigate the challenges of creative differences while refining unique gameplay mechanics.

Feb 12, 2025 • 1h 47min
#46 - Why Your (GOOD) Game Won't Sell – Part 1
The hosts dive into the art of selling board games, emphasizing the balance between creativity and market viability. They discuss the importance of emotional pitches over technical details, exploring how branding and visual appeal impact sales. Insights into current trends show a growing demand for games designed for two players and solo play. Additionally, the hosts reveal the significance of effective pricing strategies, captivating titles, and packaging design in attracting buyers. Upcoming collaborations with publishers promise to deepen the conversation around successful game selling.