

Social simulation in games: what is it and why isn’t there more of it?
Nov 1, 2024
This conversation dives into the intriguing realm of social simulation in games, exploring how simulated interactions mirror real-life dynamics. Topics include the role of NPCs, the tension between scripted and emergent behaviors, and player agency in shaping narratives. The discussion touches on the mechanics of social interaction in both digital and analog games like The Sims and Dungeons and Dragons. Engaging examples highlight the blend of humor, romance, and historical context, revealing the complexities and potential of social simulations in gaming.
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Social Sims As A Feature Not Genre
- Mitu Khandaker defines social sims as interactions with NPCs that meaningfully affect outcomes rather than a strict genre label.
- This makes social simulation a feature designers can add across many game types.
No 'Physics Engine' For People
- We lack shared middleware for social behaviour like we have for physics, which slows adoption of social sims.
- Social systems are harder because experts disagree on human motives and emotions.
Spectrum: Emergence To Authored Narrative
- Social systems sit on a spectrum from autonomous NPCs to fully authored branching narratives.
- Games like Baldur's Gate 3 blend authored dialogue with memory flags, sitting mid-spectrum.