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Social simulation in games: what is it and why isn’t there more of it?

Say It Like You Play It

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Exploring Humor and Historical Narratives in Gaming

This chapter delves into the distinctive storytelling and character arcs in Graveyard Keeper, spotlighting a humorously idealistic donkey. The discussion transitions to Crusader Kings, examining its historical relationship dynamics and the portrayal of royal lineages, while linking gameplay to broader historical narratives.

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