Eggplant: The Secret Lives of Games

42: The Secrets of Simplicity with Martin Jonasson (holedown)

Apr 10, 2020
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Episode notes
1
Introduction
00:00 • 3min
2
How to Be a Good Listener
03:28 • 5min
3
The Differences Between Splunky and Your Game
08:20 • 5min
4
Balls: A Game That Takes an Existing Genre and Flips It Around
13:12 • 2min
5
How to Play Tetraminoes and Round the Corners
15:35 • 3min
6
Unity: A Great Game Engine
19:02 • 2min
7
The Problem With Shooting at the Edge of a Round Corner
20:35 • 2min
8
The Effect of Rounding Corners on Game Development
22:42 • 3min
9
The Importance of Simplicity in Game Design
25:25 • 3min
10
Pilgrim in the Micro World by David Suddenau
28:03 • 4min
11
The Prototyping Process
32:03 • 4min
12
The Constraints of a One Person Studio
36:24 • 5min
13
The Importance of Polish and Effects in a Game
40:54 • 2min
14
The Importance of Culture in Game Design
42:41 • 4min
15
How Hold Down Reveals Patrick Smith's Vector Art Style
46:40 • 3min
16
The Art Direction Lens Lens for Games
50:01 • 2min
17
Unity: Vector Art Style
52:17 • 2min
18
How to Play Tetramanos: The Art of Randomization
53:57 • 4min
19
The Richard Garfield of Dark Souls of Ball Bouncing
58:01 • 4min
20
The Golden Age of Local Multiplayer Games
01:02:25 • 4min
21
The Secret Sauce of Jesus
01:05:59 • 2min
22
How to Track Stats in Hold Down
01:07:47 • 2min
23
The Importance of Privacy in Games
01:09:26 • 5min