

42: The Secrets of Simplicity with Martin Jonasson (holedown)
Apr 10, 2020
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
Introduction
00:00 • 3min
How to Be a Good Listener
03:28 • 5min
The Differences Between Splunky and Your Game
08:20 • 5min
Balls: A Game That Takes an Existing Genre and Flips It Around
13:12 • 2min
How to Play Tetraminoes and Round the Corners
15:35 • 3min
Unity: A Great Game Engine
19:02 • 2min
The Problem With Shooting at the Edge of a Round Corner
20:35 • 2min
The Effect of Rounding Corners on Game Development
22:42 • 3min
The Importance of Simplicity in Game Design
25:25 • 3min
Pilgrim in the Micro World by David Suddenau
28:03 • 4min
The Prototyping Process
32:03 • 4min
The Constraints of a One Person Studio
36:24 • 5min
The Importance of Polish and Effects in a Game
40:54 • 2min
The Importance of Culture in Game Design
42:41 • 4min
How Hold Down Reveals Patrick Smith's Vector Art Style
46:40 • 3min
The Art Direction Lens Lens for Games
50:01 • 2min
Unity: Vector Art Style
52:17 • 2min
How to Play Tetramanos: The Art of Randomization
53:57 • 4min
The Richard Garfield of Dark Souls of Ball Bouncing
58:01 • 4min
The Golden Age of Local Multiplayer Games
01:02:25 • 4min
The Secret Sauce of Jesus
01:05:59 • 2min
How to Track Stats in Hold Down
01:07:47 • 2min
The Importance of Privacy in Games
01:09:26 • 5min