

IGN Publisher John Davison on Justin Roiland's High On Life and How Games Get Covered in 2022
Sep 30, 2022
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Introduction
00:00 • 3min
Atari ST Game Development - How Did You Get Started?
02:41 • 2min
How Did You Get Your Start in the Game Industry?
04:50 • 3min
IGN Isn't a Website, It's a Multimedia Empire
07:39 • 5min
What We Learned From TikTok
12:40 • 3min
IGN, Kotaku, Polygon, IGN
15:56 • 4min
Ign
19:53 • 2min
IGN Needs to Be One of the First Experiencing on TikTok
22:03 • 2min
Game Developers, What Do You Think Game Marketing Can Do for You?
23:36 • 3min
Square Enix's GTA Six Leaks - How to Use Early Game Footage
26:49 • 3min
What's Going to Be the Biggest Hit at Gamescom?
29:38 • 2min
Pinocchio, Bloodborne and Highland Life - A New Trailer for Bloodborne
31:34 • 3min
High on Life - It's Like Rick and Morty
34:57 • 2min
What Can Other Game Developers Learn From Justin Royland?
36:52 • 1min
How to Make Your Game Visually Funny and Engaging Within Five Seconds
38:21 • 3min
What's the Metaverse Conversation?
41:07 • 3min
Indie Game Developers, What Advice Do You Have?
43:53 • 4min
IGN - Top Tips for Things Not to Do for Game Developers and Game Marketers
48:12 • 2min
Is It a Pitch or a Pitch?
50:12 • 3min