
IGN Publisher John Davison on Justin Roiland's High On Life and How Games Get Covered in 2022
Deconstructor of Fun
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How to Make Your Game Visually Funny and Engaging Within Five Seconds
The audience's expectation of stuff has changed. They want to see the warts and they want to see how things are made. And that it's a difficult line for a lot of people to walk, putting themselves out there like that. The other thing that stops people in their tracks right now is anything running in Unreal Engine 5 that looks like it's running in UnrealEngine 5 does crazy numbers.
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