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IGN Publisher John Davison on Justin Roiland's High On Life and How Games Get Covered in 2022

Deconstructor of Fun

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Atari ST Game Development - How Did You Get Started?

I was 14 when I started writing and it was all because of my dad. He ended up writing about flight simulator on the Atari for what was basically a very high production value fanzine. When the Atari ST came out, we were at some computer show and he just said, hey, can you write? It was kind of like for a 14 year old, it would have been what I would have spent the money on that anyway. That was how I got in and then I got into a full time gig. Partly on the back of just the fact I've been published before.

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