
IGN Publisher John Davison on Justin Roiland's High On Life and How Games Get Covered in 2022
Deconstructor of Fun
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Game Developers, What Do You Think Game Marketing Can Do for You?
The best way into our audience is actually, let's see something on social. If you're working with media, if you can articulate, hey, this thing we're building is kind of like Diablo, but with this in it,. It's like that shorthand actually transfers through to the audience. That actually works really well. And it's not a statement you need to make as a developer, but it's a, it's part of the messaging.
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