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The AIAS Game Maker's Notebook

Pitching a 16th-Century Murder Mystery Game with Obsidian's Josh Sawyer

Dec 12, 2022
Josh Sawyer, Game Director at Obsidian Entertainment, discusses his career in game development, including pitching a 16th-century murder mystery game, creating historical detail and references, and having fun with fonts.
01:53:43

Episode guests

Podcast summary created with Snipd AI

Quick takeaways

  • Josh Sawyer successfully pitched a 16th-century murder mystery game
  • The team behind the game Pentiment put extensive effort into historical accuracy and research

Deep dives

Taking the Lead at Obsidian

After working on projects like Icewind Dale 2 and Fallout 3 at Black Isle, I joined Obsidian Entertainment. There, I had the opportunity to lead the development of Fallout: New Vegas. It was an exciting time as we had a team of passionate developers, many of whom were fans of the Fallout series. We knew it would be a challenging project with a short development cycle, but we were determined to make a great game and deliver an authentic Fallout experience.

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