
Pitching a 16th-Century Murder Mystery Game with Obsidian's Josh Sawyer
The AIAS Game Maker's Notebook
 00:00 
Creating a Historical Medieval Adventure Game
They discuss the challenges of pitching a historical medieval adventure game, the stunning art direction, and the mixed reception of their previous game. They share their inspiration for a smaller scoped historical game focused on storytelling and choice and consequence, and discuss their conversation with Fergus about making the game after Microsoft acquired them.
 Play episode from 01:10:54 
 Transcript 


