13min chapter

The AIAS Game Maker's Notebook cover image

Pitching a 16th-Century Murder Mystery Game with Obsidian's Josh Sawyer

The AIAS Game Maker's Notebook

CHAPTER

Creating a Historical Medieval Adventure Game

They discuss the challenges of pitching a historical medieval adventure game, the stunning art direction, and the mixed reception of their previous game. They share their inspiration for a smaller scoped historical game focused on storytelling and choice and consequence, and discuss their conversation with Fergus about making the game after Microsoft acquired them.

00:00

Get the Snipd
podcast app

Unlock the knowledge in podcasts with the podcast player of the future.
App store bannerPlay store banner

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode

Save any
moment

Hear something you like? Tap your headphones to save it with AI-generated key takeaways

Share
& Export

Send highlights to Twitter, WhatsApp or export them to Notion, Readwise & more

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode