
Pitching a 16th-Century Murder Mystery Game with Obsidian's Josh Sawyer
The AIAS Game Maker's Notebook
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Creating a Historical Medieval Adventure Game
They discuss the challenges of pitching a historical medieval adventure game, the stunning art direction, and the mixed reception of their previous game. They share their inspiration for a smaller scoped historical game focused on storytelling and choice and consequence, and discuss their conversation with Fergus about making the game after Microsoft acquired them.
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