

Riccardo Zacconi (Candy Crush Saga) and Kristian Segerstrale (Glu/Playfish) on Games Club
Mar 19, 2021
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Introduction
00:00 • 4min
What's the Next Game?
03:42 • 6min
The Chinese Mobile Games Market Is Insanely Difficult
09:27 • 3min
Is India Really a Gaming Market?
12:04 • 3min
Building a Game Company
14:37 • 2min
Candy Crush - The Brand in the Wind
17:02 • 5min
How to Scale a Mobile Game Without Much Funding
22:21 • 4min
How to Start Up a Game Marketing Company
26:43 • 3min
Cor Game Play, End and Retention
29:25 • 3min
How to Build a Game That Works
31:59 • 5min
The Most Important Attributes of Game Making
37:03 • 3min
How Intentional Are You at the Culture Building?
40:01 • 3min
How to Create a Culture That Doesn't Yet Exist
43:13 • 4min
What's the Right Sized Team for a Creative Project?
47:17 • 2min
Game Company Making - What Happens in the After Copyped World?
48:47 • 4min
How to Build a Culture Around Virtualized Game Making
53:02 • 4min
Cobits - The Future of Games
57:01 • 5min
Are There Any Opportunities That Could Come From It?
01:01:52 • 3min
I Think There's a Lot of Opportunity for New Developers to Come In
01:04:28 • 54sec