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Ep: 351 Jules Urbach
Nov 28, 2022
02:03:22
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Episode notes
1.
Introduction
5min
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2.
The New Studio Plus Sale on Black Friday
2min
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3.
How to Use Standard Surface Materials in Rendering
3min
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4.
Standard Surface Is the Future of Rendering
4min
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5.
The Importance of Direct Integration in Cinema 40
4min
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6.
The Future of AI Art
2min
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7.
The Future of Neural Rendering
3min
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8.
Rendering the Talk on Huggingface
3min
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9.
How to Be a Better Storyteller
6min
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10.
How to Use Headless Rendering to Save Time and Money
4min
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11.
How to Render Remotely on Ethereum
4min
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12.
GPUs: A Game Changer
2min
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13.
The Advantages of Meshless Streaming
3min
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14.
The Future of Meshlets
6min
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15.
The Future of Rendering in Unreal
2min
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16.
The Importance of Path Trace Mode in Unreal
4min
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17.
The Importance of Brigade in Unreal
4min
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18.
The iPad App Matters
3min
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19.
The iPad App: A Desktop Experience on an M2 MacBook
5min
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20.
Orbeth Exporter: A Pain Point for Support
5min
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21.
The Importance of Render Network in Cinema 4D
5min
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22.
The Future of TFD
2min
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23.
How to Use Meshlets to Cache Textures
2min
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24.
The Future of Point Cloud Rendering
3min
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25.
Light Linking in Octane 2023
3min
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26.
The Future of Procedural Nodes in Octane
3min
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27.
The Benefits of Using Embergen as an App
3min
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28.
AI VDB Upscaling in 23
2min
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29.
Otoy's AI Frame Interpolation Is in the Works
2min
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30.
The Future of Interpolation
2min
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31.
The Holodeck and the Future of Home Theater
3min
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32.
Building an Avatar for Spock: A Virtual Reality Experience
4min
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33.
The Rine Earth: A Holodeck Simulation of the Star Trek Story
2min
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34.
The Roddenberry Archive: A Passion Project for Star Trek
4min
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35.
The Importance of Purpose in the Metaverse
2min
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36.
Prime Tour: The Future of Render
2min
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37.
How to Rate MoGraph on iTunes
2min
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38.
MoGraph: The Future of Motion Graphics
3min
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Jules Urbach joins us for another fascinating discussion on the future of Otoy and RNDR including Octane 2023, Brigade, and new integrations.
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