4min chapter

Mograph Podcast cover image

Ep: 351 Jules Urbach

Mograph Podcast

CHAPTER

The Importance of Path Trace Mode in Unreal

With Brigade implementation into Unreal, so if I'm creating a video game, I would be able to create the video game using the Octane engine instead of Unreal's engine. And that's also why we have to have Meshlet. If you're using Nanite, Nanite to Meshlet conversion will work. It'll be pretty sweet. The other thing we're doing is you'll be able tocreate interactive Blueprint nodes. We're doing that for the Star Trek, Rannenberg archive work that we're doing and put package those in a very simple way into a link.

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