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How to Use Meshlets to Cache Textures
The idea is that from you know from the C40 system it'll probably just be a tag it'll convert this to meshlets. It's essentially a one a one step kind of thing and it's a little bit like I guess the test your caching system where you can basically press textures to GPU compress texture formats. We're definitely going to have it so that it once you create that cache version of a meshlet it is sort of stored so you don't have to do it.