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Ep: 351 Jules Urbach

Mograph Podcast

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The Importance of Render Network in Cinema 4D

The future of Orbix exporting will use USD which has Draco compression from actually. We have to license each of the plugins individually and they have to be rebuilt essentially to run on the render network. I do think that pyro is an area where it's like if you can do your sims in pyro and those can be generated on at runtime while you're rendering your frame that might simplify a lot of complexity. The orbit exporter being able to be smarter and more reliable as far as the kinds of things we could do would make sense though.

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