The AIAS Game Maker's Notebook

Assassin's Creed Valhalla: Dawn of Ragnarök Composer Stephanie Economou

Mar 6, 2023
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Chapters
Transcript
Episode notes
1
Introduction
00:00 • 3min
2
The Path to Being a Composer
02:42 • 2min
3
The Importance of Being Close to Cultural Diversity in the Arts
04:28 • 2min
4
The Legend of the Violin
06:25 • 2min
5
How I Learned to Play Music in High School
08:54 • 4min
6
The Importance of Collaboration in Composition
12:41 • 2min
7
The Early Years of Gaming
14:38 • 2min
8
The Importance of Halo
16:42 • 2min
9
The Importance of Music in High School
19:07 • 3min
10
The Origins of Ubisoft
21:59 • 3min
11
The Importance of Having a Time Horizon
24:29 • 2min
12
The Importance of Consistency in the Production Process
26:38 • 4min
13
How to Write a Theme Suite for Valhalla
30:13 • 3min
14
The Importance of Keeping a Level of Consistency in Game Music
33:28 • 4min
15
The Quasi Surrendering of Control in Interactive Media
37:49 • 2min
16
How to Reconcile Control
39:22 • 2min
17
The Importance of Being Present
41:38 • 4min
18
How to Work With a Music Department
45:27 • 3min
19
Ubisoft's Mirage Demo Process
48:27 • 2min
20
How to Demo for a Composer
50:05 • 2min
21
The Respect for Composers in the Game World
52:24 • 3min
22
Assassin's Creed: Siege of Paris
55:24 • 2min
23
How to Plan for a Long Term Project
57:11 • 6min
24
The Sound of Don of Ragnarok
01:03:01 • 2min
25
How to Succeed in a Demo
01:05:27 • 2min
26
The Soundtrack Album Process
01:07:27 • 3min
27
The Process of Making a Soundtrack
01:10:32 • 3min
28
The Importance of Discipline in Game Music
01:13:26 • 2min
29
The Consciousness of Gaming
01:15:02 • 2min
30
The Power of Game Music
01:16:52 • 3min
31
The Importance of Connecting With Others
01:19:39 • 5min