
Assassin's Creed Valhalla: Dawn of Ragnarök Composer Stephanie Economou
The AIAS Game Maker's Notebook
The Importance of Keeping a Level of Consistency in Game Music
I think I was just sort of unaware exactly of during the implant implementation on their end where certain things were going to happen and be triggered. So my first go at a couple of those cues were just too flat and like not they weren't as musical as they could have been. The key is that one is left to the player is to when that happens which means that you have to have a toolkit that empowers them to build to the finish. But it's supposed to be like the lens I always look at this through is if you're watching someone play it it should feel like a film score to you. It never fails to amaze me how sometimes really huge and complex games have
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