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The Importance of Consistency in the Production Process
C. J. Paris talks about his experience scoring the first game in a series of interviews for this week's Game Informer podcast. He says he came on so late to that project when he was hired with Harry that he was just finishing up cutscenes so we was very much just like traditionally scoring. The constant is always just putting your head down doing the work and you know you have to see what happens but otherwise there's very little control I've found at least.