
Think Like A Game Designer Casey Yano — Designing with Detail in Slay the Spire, Mastering the Gaming Grind, Marketing dos and donts, and Building a High Trust Company Culture (#58)
Jan 16, 2024
Casey Yano, a true innovator in gaming, discusses game design, marketing strategies, and challenges faced during the launch of the hit game 'Slay the Spire.' They explore the importance of exploring different aspects of the gaming industry, the concept of lurp animation, conducting build reviews, designing encounters and room navigation, and the challenges and failures in game marketing. They also touch on the design of their company, the significance of UI/UX in game design, and translating physical board games into digital formats.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10
Introduction
00:00 • 3min
Language Proficiency and Breaking into the Gaming Industry
02:52 • 20min
Exploring Lurp Animation and Game Feedback
22:34 • 3min
Conducting a Build Review
25:38 • 10min
Designing Games by Identifying Broken Elements
36:00 • 2min
The Difference Between Rogue Lights and Rogue Legacy Games
37:35 • 10min
Designing Encounters and Room Navigation
47:43 • 17min
Challenges and Failures in Game Marketing
01:04:16 • 17min
Designing the Company and User Experience
01:21:07 • 9min
The Importance of UI/UX in Game Design
01:29:56 • 4min
