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Casey Yano — Designing with Detail in Slay the Spire, Mastering the Gaming Grind, Marketing dos and donts, and Building a High Trust Company Culture (#58)

Think Like A Game Designer

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The Difference Between Rogue Lights and Rogue Legacy Games

This chapter discusses the distinction between rogue lights and rogue legacy games, as well as the issue of accidentally beating a game and the need to communicate unlocking more content to players.

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