
Casey Yano — Designing with Detail in Slay the Spire, Mastering the Gaming Grind, Marketing dos and donts, and Building a High Trust Company Culture (#58)
Think Like A Game Designer
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The Difference Between Rogue Lights and Rogue Legacy Games
This chapter discusses the distinction between rogue lights and rogue legacy games, as well as the issue of accidentally beating a game and the need to communicate unlocking more content to players.
Play episode from 37:35
Transcript


