
Casey Yano — Designing with Detail in Slay the Spire, Mastering the Gaming Grind, Marketing dos and donts, and Building a High Trust Company Culture (#58)
Think Like A Game Designer
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Designing Games by Identifying Broken Elements
This chapter explores how playing games and identifying flaws in their design shapes their own approach to problem-solving in game development. The hosts discuss the significance of analyzing addictive aspects of games and how it leads to finding innovative solutions.
Play episode from 36:00
Transcript


