Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
Introduction
00:00 • 2min
What Gana Or, Are You Glad to Say?
02:04 • 5min
Acdivision, or a Sequel on Mobo?
07:03 • 6min
We're Going to Make Money From This Game
12:46 • 3min
'Game Boy Advance' - The Game Boy Advance Version of Gia Garage
15:21 • 3min
What Kind of Tripla Production Techniques Do You Have?
18:10 • 4min
Is There a Need for a Budget Game?
22:38 • 5min
Papers for Papers Please
27:57 • 2min
Littl Daris - A Game That Gets You Thinking
29:34 • 4min
Xe, What's It Worth for Me to Work on This Game?
33:56 • 2min
Is There Space for a Smaller, Singular Concept Type Thing?
36:23 • 4min
Papers Please
40:39 • 2min
Is There a Cold War Theme in Your Games?
42:32 • 2min
What if You Can't Do What You Always Do?
44:54 • 2min
How Do You Manage Your Time?
46:47 • 3min
Is the Game Taking Three Times as Long as It Used to Be?
49:50 • 2min
Work Time Management Styles
51:27 • 2min
Are They Going to Release at the Same Time?
53:24 • 2min
Is Your Wife Working Full Time?
55:21 • 2min
Wen Yed Spluttered Up
57:19 • 2min
Game Design
58:56 • 2min
We're Not Doing It Trivially, but We've Found It
01:00:42 • 4min