Designer Notes

Designer Notes 27: Lucas Pope

5 snips
May 21, 2017
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Episode notes
1
Introduction
00:00 • 2min
2
What Gana Or, Are You Glad to Say?
02:04 • 5min
3
Acdivision, or a Sequel on Mobo?
07:03 • 6min
4
We're Going to Make Money From This Game
12:46 • 3min
5
'Game Boy Advance' - The Game Boy Advance Version of Gia Garage
15:21 • 3min
6
What Kind of Tripla Production Techniques Do You Have?
18:10 • 4min
7
Is There a Need for a Budget Game?
22:38 • 5min
8
Papers for Papers Please
27:57 • 2min
9
Littl Daris - A Game That Gets You Thinking
29:34 • 4min
10
Xe, What's It Worth for Me to Work on This Game?
33:56 • 2min
11
Is There Space for a Smaller, Singular Concept Type Thing?
36:23 • 4min
12
Papers Please
40:39 • 2min
13
Is There a Cold War Theme in Your Games?
42:32 • 2min
14
What if You Can't Do What You Always Do?
44:54 • 2min
15
How Do You Manage Your Time?
46:47 • 3min
16
Is the Game Taking Three Times as Long as It Used to Be?
49:50 • 2min
17
Work Time Management Styles
51:27 • 2min
18
Are They Going to Release at the Same Time?
53:24 • 2min
19
Is Your Wife Working Full Time?
55:21 • 2min
20
Wen Yed Spluttered Up
57:19 • 2min
21
Game Design
58:56 • 2min
22
We're Not Doing It Trivially, but We've Found It
01:00:42 • 4min