
Designer Notes 27: Lucas Pope
Designer Notes
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What Kind of Tripla Production Techniques Do You Have?
Oberdin is a different beast, almost entirely because the entire inspiration for this game was, i want to make a one bit threedy game. That's what that was like. I wanted to make a mac pluss gameand the story and the mechanics sort of all flowed from that in a way that was limited by my production. The key was that i like using nerfase design, and i like making and in tripola, that's a rare bucgin thing. People in tripola like game cod. They want to work on game coad. Wan game play, li coad. One of the ways that you can connect with people and get them excited about
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