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Designer Notes 27: Lucas Pope

Designer Notes

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What if You Can't Do What You Always Do?

"What if you can't do what you can always do?" is a really inspirational way to design games. It's not so much as i run into that, it's that i'm looking for, that i'm always looking for. This is how it's done. Let's flip tockesgript on this." "You ou when you think about things differently, you sort of, like, it sort of expands your mind about what’s possible," he says.

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