
Designer Notes 27: Lucas Pope
Designer Notes
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Xe, What's It Worth for Me to Work on This Game?
"I really strongly believe that a game needs to be instantly recognizable and instantly interesting to at least some people," he says. "So there should be no explanation of why this game is good." When i finish a game and i'm looking for something new, whichever one i've been obsessing about or thinking about the most is the one i'm going to try first. There's no consideration for how long it will take me, really, just hopefully not too long.
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