

DevDuck: Switching To Godot, Making Games Alone, 5 Years On 1 Game, Staying Motivated | Ep. #047
Jun 27, 2025
Dive into the journey of a solo game developer tackling a five-year project in Godot. Discover the balance between creative freedom and the challenges of motivation. Learn about innovative funding methods and the importance of daily engagement in personal projects. Explore the environmental themes behind the game 'Dolphin' and the technical aspects of procedural generation. Finally, hear insights on transitioning from Unity to Godot and the complexities of crafting immersive gameplay experiences.
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DevDuck's Scope Creep Journey
- DevDuck spent years adding random features to his game "Dauphin" based on ideas from his past experiences.
- He now aims to trim the project scope and integrate only features that fit the core design vision.
Curation Beats Creation
- Success in creative fields relies more on curation than raw creation.
- Having good taste and knowing what sounds or looks good outshines technical skill.
Early Mornings for Productivity
- Wake early to carve out dedicated game dev or content creation time.
- Structure mornings with focused work, exercise, and daily routines to maintain balance.