
DevDuck: Switching To Godot, Making Games Alone, 5 Years On 1 Game, Staying Motivated | Ep. #047
Full Time Game Dev
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Crafting 'Dolphin': A Game for the Planet
In this chapter, the speaker shares their journey of developing the game 'Dolphin,' which aims to promote environmental conservation through engaging gameplay. They reflect on personal experiences that inspired the game's themes and delve into the technical aspects of using procedural generation in the Godot engine. The discussion highlights the cultural significance of shared gaming experiences and how they can foster community awareness around ecological issues.
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