Full Time Game Dev

Thomas Brush
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Jul 25, 2025 • 1h 25min

Jake Birkett: Making Indie Games For 20 Years, Unity vs Custom Engine, Indie Survival | Ep. #051

I chat with the Jake Birkett about how he survived as an indie for decades.► Check out Viverse: https://viverse.com/BRUSH► Check out Forbidden Solitaire: https://store.steampowered.com/app/3414580/Forbidden_Solitaire/► Learn how to make a game studio from your bedroom, free: https://www.fulltimegamedev.com/opt-in-how-to-make-six-figures
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Jul 18, 2025 • 1h 6min

Stirling Rank: How He Sold 9 Million Copies Of His Game, 8 Years Of Dev, Unity v Unreal | Ep. #050

I talk with Stirling Rank about his game Ready or Not, and how he sold 9 million copies...► Check out Bezi► Play Ready or Not► Get 50% off Full Time Game Dev for the next several days
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12 snips
Jul 8, 2025 • 1h 6min

Julian Ball: Releasing His 8 Year Dream Game (& How It Went), Staying Motivated, Burn Out | Ep. #049

Julian Ball, a dedicated game developer from Switzerland, recounts his eight-year journey creating Len's Island. He shares the emotional rollercoaster of transitioning from single-player to multiplayer, navigating burnout while staying motivated. Julian opens up about how personal struggles fueled his creativity, the intricacies of game aesthetics, and the challenges of collaboration. He also reveals impressive launch numbers and offers insights into promoting a successful game release, all while encouraging aspiring developers to persevere in their creative endeavors.
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Jul 4, 2025 • 1h 10min

Fredrik Präntare: How He Sold Millions Of Copies, Solo Dev vs. Team, 3 Years On 1 Game | Ep. #048

I chat with Fredrik Präntare about how he sold millions of copies of his game. ► Check out Bezi► Follow Fredrik
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Jun 27, 2025 • 1h 18min

DevDuck: Switching To Godot, Making Games Alone, 5 Years On 1 Game, Staying Motivated | Ep. #047

Dive into the journey of a solo game developer tackling a five-year project in Godot. Discover the balance between creative freedom and the challenges of motivation. Learn about innovative funding methods and the importance of daily engagement in personal projects. Explore the environmental themes behind the game 'Dolphin' and the technical aspects of procedural generation. Finally, hear insights on transitioning from Unity to Godot and the complexities of crafting immersive gameplay experiences.
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Jun 20, 2025 • 1h 34min

Jeff Vogel: Making Games Alone For 30 Years, Unity vs Custom Engine, Indie Survival | Ep. #046

I chat with the one of the oldest indie game devs, Jeff Vogel, about how to survive as a solo indie for decades.► Check out Bezi► Follow Jeff Vogel
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6 snips
Jun 6, 2025 • 1h 26min

Chris Zukowski: How To Make Your First Game Blow Up On Steam (With No Following) - Ep. #045

This chat features Chris Zukowski, a game dev marketing expert known for helping indie developers thrive on Steam. He shares essential strategies for building wishlists without an existing audience, emphasizing quality gameplay over hype. The discussion dives into the significance of community engagement and the role of demos in driving visibility. Listeners gain insights on navigating Steam's algorithms and the importance of genuine marketing efforts. Chris also reflects on the challenges of launching demos and offers realistic wishlist targets for aspiring game creators.
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11 snips
May 23, 2025 • 1h 33min

Pontypants: Making Games Alone, Burnout, Coming Up With Viral Ideas & Finishing Games | Ep. #044

Pontypants, an indie game developer known for 'Punch a Bunch' and 'A Difficult Game About Climbing', shares his journey in game development. He discusses the fine line between passion and practicality, revealing how burnout can affect creativity. The conversation dives into navigating AI in coding, the value of authenticity in games, and the growth that comes from financial pressure. He also reflects on the importance of support in overcoming self-doubt and the satisfaction of mastering programming fundamentals.
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May 16, 2025 • 1h 13min

Jonas Tyroller: Making Games Alone Again, Project Overload, Profitable Game Ideas | Ep. #043

I chat with ⁠ Jonas Tyroller⁠ about solo dev, project overload, optimization, and even open up Thronefall inside of Unity.► ⁠Get access to Bezi⁠► Follow ⁠ @Jonas Tyroller ⁠
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May 6, 2025 • 1h 34min

Ep. 042 - How He Started A Game Studio At His Desk Job (Daniel Mullins)

In this episode of the Full Time Game Dev podcast, I chat with Daniel Mullins, the genius behind Pony Island and Inscryption.► Enroll in the free webinar on how to make money with just a demo► Wishlist Pony Island 2

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