The Thomas Brush Show

Thomas Brush
undefined
Oct 6, 2025 • 40min

After 4 Years Of Making My Game, I Have Some Thoughts...

So. After 4 years of polishing my indie game Twisted Tower... sometimes I wonder if it would make better sense to just drop the project. So, I did a beta test. Here are the results...► Learn how to make a game studio from your bedroom, free► Wishlist Twisted Tower
undefined
Oct 1, 2025 • 42min

How I Would Start Game Development (If I Started Over)

Dive into the world of game development with practical advice! Discover how to avoid common pitfalls like devlog overload. Learn to align your first game idea with your unique talents. Explore the importance of creating a polished vertical slice and an engaging demo to attract interest. Uncover effective monetization strategies for your demo, including the value of wishlists. Finally, get insights on using feedback to refine your game before its full release. Perfect for aspiring developers!
undefined
Sep 29, 2025 • 19min

How To Actually Finish Making Your Game

Here's why so many game devs want to make games, but never finish them.► Learn how to make a game studio from your bedroom, free
undefined
Sep 19, 2025 • 1h 4min

Will Dubé: How He Sold A Million Copies Of His Games, Indie Survival & Indie Secrets | Ep. #055

I chat with the creator of Spiritfarer, William Dube, about how he sold a million+ copies of his games.► GET 34% OFF Skywork with discount code ThomasBrush► Wishlist At Fate's End► Learn to make money with just a small demo
undefined
Sep 12, 2025 • 1h 25min

Goodgis: Switching To Godot, Making Games While Working A Desk Job, 5 Years On 1 Game | Ep. #054

In this episode, Mark, known as Goodgis, shares his journey as a YouTuber and indie game developer with around 200k subscribers. He discusses the challenges of balancing game development with a full-time design job and family life. Mark reveals insights about launching a successful Kickstarter for his game Dewdrop Dynasty and the importance of underpromising while maintaining high standards. He also dives into why he chose Godot over Unity, the evolution of his game's design, and how AI tools are changing the development landscape.
undefined
Sep 9, 2025 • 1h 12min

Kyle Balda: Why This Hollywood Director Is Now Making Games, Why Game Dev Is So Hard | Ep. #053

I talk with the Minions director Kyle Balda about why he is now making indie games.► Get 25% off my 2D course (and get my 3D course free)► Follow Kyle► Wishlist my game, Twisted Tower
undefined
Aug 29, 2025 • 1h 23min

Tom Francis: How He Sold 1,000,000 Copies Of His Games | Ep. #052

Tom Francis, a seasoned indie game developer known for titles like Gunpoint and Heat Signature, shares his insights on thriving in the game industry. He discusses the balance between structured planning and creative experimentation that drives unique gameplay. The role of AI in enhancing game design is debated, emphasizing human creativity's irreplaceable value. Tom also dives into the importance of setting for player engagement and the emotional challenges during beta testing, providing a glimpse into the artistry and technicalities of game development.
undefined
Jul 25, 2025 • 1h 25min

Jake Birkett: Making Indie Games For 20 Years, Unity vs Custom Engine, Indie Survival | Ep. #051

I chat with the Jake Birkett about how he survived as an indie for decades.► Check out Viverse: https://viverse.com/BRUSH► Check out Forbidden Solitaire: https://store.steampowered.com/app/3414580/Forbidden_Solitaire/► Learn how to make a game studio from your bedroom, free: https://www.fulltimegamedev.com/opt-in-how-to-make-six-figures
undefined
Jul 18, 2025 • 1h 6min

Stirling Rank: How He Sold 9 Million Copies Of His Game, 8 Years Of Dev, Unity v Unreal | Ep. #050

I talk with Stirling Rank about his game Ready or Not, and how he sold 9 million copies...► Check out Bezi► Play Ready or Not► Get 50% off Full Time Game Dev for the next several days
undefined
12 snips
Jul 8, 2025 • 1h 6min

Julian Ball: Releasing His 8 Year Dream Game (& How It Went), Staying Motivated, Burn Out | Ep. #049

Julian Ball, a dedicated game developer from Switzerland, recounts his eight-year journey creating Len's Island. He shares the emotional rollercoaster of transitioning from single-player to multiplayer, navigating burnout while staying motivated. Julian opens up about how personal struggles fueled his creativity, the intricacies of game aesthetics, and the challenges of collaboration. He also reveals impressive launch numbers and offers insights into promoting a successful game release, all while encouraging aspiring developers to persevere in their creative endeavors.

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app