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Full Time Game Dev

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Jul 4, 2025 • 1h 10min

Fredrik Präntare: How He Sold Millions Of Copies, Solo Dev vs. Team, 3 Years On 1 Game | Ep. #048

I chat with Fredrik Präntare about how he sold millions of copies of his game. ► Check out Bezi► Follow Fredrik
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Jun 27, 2025 • 1h 18min

DevDuck: Switching To Godot, Making Games Alone, 5 Years On 1 Game, Staying Motivated | Ep. #047

I chat with the popular game dev YouTuber DevDuck about his 5 year project, working completely alone in Godot.► Check out Xsolla► Follow DevDuck
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Jun 20, 2025 • 1h 34min

Jeff Vogel: Making Games Alone For 30 Years, Unity vs Custom Engine, Indie Survival | Ep. #046

I chat with the one of the oldest indie game devs, Jeff Vogel, about how to survive as a solo indie for decades.► Check out Bezi► Follow Jeff Vogel
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6 snips
Jun 6, 2025 • 1h 26min

Chris Zukowski: How To Make Your First Game Blow Up On Steam (With No Following) - Ep. #045

This chat features Chris Zukowski, a game dev marketing expert known for helping indie developers thrive on Steam. He shares essential strategies for building wishlists without an existing audience, emphasizing quality gameplay over hype. The discussion dives into the significance of community engagement and the role of demos in driving visibility. Listeners gain insights on navigating Steam's algorithms and the importance of genuine marketing efforts. Chris also reflects on the challenges of launching demos and offers realistic wishlist targets for aspiring game creators.
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11 snips
May 23, 2025 • 1h 33min

Pontypants: Making Games Alone, Burnout, Coming Up With Viral Ideas & Finishing Games | Ep. #044

Pontypants, an indie game developer known for 'Punch a Bunch' and 'A Difficult Game About Climbing', shares his journey in game development. He discusses the fine line between passion and practicality, revealing how burnout can affect creativity. The conversation dives into navigating AI in coding, the value of authenticity in games, and the growth that comes from financial pressure. He also reflects on the importance of support in overcoming self-doubt and the satisfaction of mastering programming fundamentals.
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May 16, 2025 • 1h 13min

Jonas Tyroller: Making Games Alone Again, Project Overload, Profitable Game Ideas | Ep. #043

I chat with ⁠ Jonas Tyroller⁠ about solo dev, project overload, optimization, and even open up Thronefall inside of Unity.► ⁠Get access to Bezi⁠► Follow ⁠ @Jonas Tyroller ⁠
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May 6, 2025 • 1h 34min

Ep. 042 - How He Started A Game Studio At His Desk Job (Daniel Mullins)

In this episode of the Full Time Game Dev podcast, I chat with Daniel Mullins, the genius behind Pony Island and Inscryption.► Enroll in the free webinar on how to make money with just a demo► Wishlist Pony Island 2
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Apr 11, 2025 • 56min

Ep. 041 - How To Make Games In The AI Revolution (Jabrils)

In this engaging discussion, Jabrils, a game developer and popular YouTuber, dives into the future of game development amidst the AI revolution. He addresses the misconceptions surrounding AI's impact on industry jobs and the emotional clash between AI-generated and handcrafted artistry. Jabrils emphasizes the need for genuine experiences in gaming, while also exploring the balance of tradition and innovation. The conversation highlights the evolving definition of creativity and the ethical implications of using AI in creating authentic narratives in games.
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Apr 5, 2025 • 1h 1min

Ep. 040 - Why He Spent 8 Years On A Single Game (Adam Younis)

I chat with Adam Younis about his 8 year game project... ► Wishlist Insignia: https://store.steampowered.com/app/1127370/Insignia/ ► Get 40% off Full Time Game Dev: https://fulltimegamedev.mykajabi.com/ftgd ► Make your game instantly beautiful with my free workbook: https://www.fulltimegamedev.com/opt-in-instant-beauty-color-workbook
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Mar 28, 2025 • 1h 24min

Ep. 040 - How He Sold 15,000,000 Copies Of His Games (Thomas Mahler)

In this engaging discussion, Thomas Mahler, the mastermind behind Ori and The Blind Forest, shares his journey from Blizzard to indie game development. He delves into the intricacies of crafting metroidvania games, balancing artistic vision with player expectations. Mahler emphasizes the importance of captivating design and innovation, while also exploring the challenges and rewards of indie development. The conversation touches on the impact of AI on creativity and the significance of community feedback. He reflects on personal successes and the future of his latest project, No Rest for the Wicked.

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