
Full Time Game Dev
Discover how you can make independent games from the comfort of your own home. Listen to stories from Thomas Brush and his guests, all indies making a full time living making their own indie games. Please subscribe, leave a review, and check out our free game kit, courses, and more (links in the episode descriptions)!
Latest episodes

May 23, 2025 • 1h 33min
Pontypants: Making Games Alone, Burnout, Coming Up With Viral Ideas & Finishing Games | Ep. #044
I chat with Pontypants for the second time on the podcast about making viral games, burnout, coming up with ideas, and finishing games! ► Learn how to make a game studio from your bedroom, free: https://www.fulltimegamedev.com/opt-in-how-to-make-six-figures► Follow Ponty: https://x.com/pontypants?lang=en► Enroll in my 3D workshop, free!: https://www.fulltimegamedev.com/opt-in-15-minute-3D-game► Make your game instantly beautiful with my free workbook: https://www.fulltimegamedev.com/opt-in-instant-beauty-color-workbook► Get my 2D game kit, free: https://www.fulltimegamedev.com/opt-in-2D-game-kit► Join my 2D character workshop, free: https://www.fulltimegamedev.com/opt-in-2d-character-art-workshop► Wishlist Twisted Tower: https://store.steampowered.com/app/1575990/Twisted_Tower/► Learn how to make money as a YouTuber: https://www.fulltimegamedev.com/opt-in-indie-game-income-workshop

May 16, 2025 • 1h 13min
Jonas Tyroller: Making Games Alone Again, Project Overload, Profitable Game Ideas | Ep. #043
I chat with Jonas Tyroller about solo dev, project overload, optimization, and even open up Thronefall inside of Unity.► Get access to Bezi► Follow @Jonas Tyroller

May 6, 2025 • 1h 34min
Ep. 042 - How He Started A Game Studio At His Desk Job (Daniel Mullins)
In this episode of the Full Time Game Dev podcast, I chat with Daniel Mullins, the genius behind Pony Island and Inscryption.► Enroll in the free webinar on how to make money with just a demo► Wishlist Pony Island 2

Apr 11, 2025 • 56min
Ep. 041 - How To Make Games In The AI Revolution (Jabrils)
In this engaging discussion, Jabrils, a game developer and popular YouTuber, dives into the future of game development amidst the AI revolution. He addresses the misconceptions surrounding AI's impact on industry jobs and the emotional clash between AI-generated and handcrafted artistry. Jabrils emphasizes the need for genuine experiences in gaming, while also exploring the balance of tradition and innovation. The conversation highlights the evolving definition of creativity and the ethical implications of using AI in creating authentic narratives in games.

Apr 5, 2025 • 1h 1min
Ep. 040 - Why He Spent 8 Years On A Single Game (Adam Younis)
I chat with Adam Younis about his 8 year game project... ► Wishlist Insignia: https://store.steampowered.com/app/1127370/Insignia/ ► Get 40% off Full Time Game Dev: https://fulltimegamedev.mykajabi.com/ftgd ► Make your game instantly beautiful with my free workbook: https://www.fulltimegamedev.com/opt-in-instant-beauty-color-workbook

Mar 28, 2025 • 1h 24min
Ep. 040 - How He Sold 15,000,000 Copies Of His Games (Thomas Mahler)
In this engaging discussion, Thomas Mahler, the mastermind behind Ori and The Blind Forest, shares his journey from Blizzard to indie game development. He delves into the intricacies of crafting metroidvania games, balancing artistic vision with player expectations. Mahler emphasizes the importance of captivating design and innovation, while also exploring the challenges and rewards of indie development. The conversation touches on the impact of AI on creativity and the significance of community feedback. He reflects on personal successes and the future of his latest project, No Rest for the Wicked.

Mar 25, 2025 • 1h 9min
Ep. 039 - How He Sold 2,000,000 Copies Of His Games (Dave Gilbert)
I talk with indie legend of Dave Gilbert about how he sold millions of copies of his games!
► Get 40% off Full Time Game Dev for the Spring sale:
https://fulltimegamedev.mykajabi.com/ftgd
► Wishlist Old Skies:
https://store.steampowered.com/app/1346360/Old_Skies/
► Learn to build a game studio in your bedroom:
https://www.fulltimegamedev.com/opt-in-how-to-make-six-figures

Feb 24, 2025 • 1h 29min
Ep. 038 - How He Sold 1,000,000 Copies Of His Game (Friedemann Allmenröder)
I chat with the developer of Pizza Possum and SUMMERHOUSE on how he sold one million copies of his games. ► Get a free trial of Blueberry AI: https://hubs.ly/Q036lKxz0 ► Play SUMMERHOUSE: https://store.steampowered.com/app/2533960/SUMMERHOUSE/

Feb 22, 2025 • 1h 12min
Ep. 037 - How He Sold 500,000+ Copies Of His Games (Greg Lobanov)
I chat with Greg Labanov, the creator of Wandersong, Chicoree, and Beastieball.
► Play Beastieball: https://store.steampowered.com/app/1864950/Beastieball/
► Learn how to make indie games as a job (free): https://www.fulltimegamedev.com/opt-in-how-to-make-six-figures

Feb 21, 2025 • 49min
Ep. 036 - How He Sold 500,000+ Copies Of His Games (Oliver Joyce)
I chat with Oliver Joyce, the creator of the Sword and Sandals franchise.
► Learn how to make a game studio from your bedroom, free: https://www.fulltimegamedev.com/opt-in-how-to-make-six-figures
► Wishlist Lair of the Leviathan: https://store.steampowered.com/app/2752020/Lair_Of_The_Leviathan/
► Wishlist Twisted Tower: https://store.steampowered.com/app/1575990/Twisted_Tower/