

Goodgis: Switching To Godot, Making Games While Working A Desk Job, 5 Years On 1 Game | Ep. #054
Sep 12, 2025
In this episode, Mark, known as Goodgis, shares his journey as a YouTuber and indie game developer with around 200k subscribers. He discusses the challenges of balancing game development with a full-time design job and family life. Mark reveals insights about launching a successful Kickstarter for his game Dewdrop Dynasty and the importance of underpromising while maintaining high standards. He also dives into why he chose Godot over Unity, the evolution of his game's design, and how AI tools are changing the development landscape.
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Balancing Family, Work, YouTube, And A Game
- Mark (Goodgis) juggles a full-time desk job, two kids, a supportive spouse, a growing YouTube channel, and making Dewdrop Dynasty in spare time.
- He describes the stress and inspiration of balancing family, work, YouTube, and a long-term game project.
Use Kickstarter To Test Market Viability
- Use a Kickstarter as a market test to validate commercial interest before fully committing to a project.
- Treat modest funding as a signal about viability, not just as a cash solution for development.
Money Brings Different Kinds Of Pressure
- Big funding or a publisher can create a different, persistent kind of pressure that hurts creativity and mental health.
- Thomas and Mark both note funding relieves immediate stress but often adds long-term obligations and anxiety.