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DevDuck: Switching To Godot, Making Games Alone, 5 Years On 1 Game, Staying Motivated | Ep. #047

Full Time Game Dev

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Navigating Game Development Engines

This chapter examines the differences between procedurally generated and handcrafted game experiences, highlighting the authors' preferences for creating a comforting game world. The discussion then shifts to a comparative analysis of game engines, particularly the transition from Unity to Godot, emphasizing the advantages of Godot's simplicity for 2D pixel art development. The chapter further explores challenges encountered in engine updates and the complexities of managing longstanding software projects in game development.

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