
DevDuck: Switching To Godot, Making Games Alone, 5 Years On 1 Game, Staying Motivated | Ep. #047
Full Time Game Dev
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Navigating Game Development Tools
This chapter delves into the features and preferences of game development editors, emphasizing visual previews and script organization. The discussion further critiques game engines like Unity and Godot, exploring their platform support and the implications of open-source limitations on developers.
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