The AIAS Game Maker's Notebook

From Hearthstone to MARVEL SNAP with Second Dinner's Ben Brode

Jan 16, 2023
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Chapters
Transcript
Episode notes
1
Introduction
00:00 • 2min
2
How Did You Get Into Games?
01:53 • 2min
3
The Importance of Mandatory Board Game Nights
03:50 • 2min
4
The Story of a Wood-Making Person
05:42 • 2min
5
The Importance of Performance in Games
07:13 • 2min
6
The Path to a Career in Games
08:59 • 2min
7
The Importance of Passion in a Career
10:40 • 2min
8
The Unacceptable Game Development Practices
13:08 • 2min
9
Second Dinner: A Night Shift Game Tester
14:52 • 2min
10
The Origins of Blizzard
17:12 • 2min
11
Blizzard's Upper Deck Trading Card Game
19:38 • 2min
12
Trent Kuster's Trivia
21:37 • 2min
13
The Origins of the World Warcraft Trading Card Game
23:32 • 2min
14
Blizzard's World Warcraft Pitch
25:17 • 2min
15
Blizzard's Early Work on Hearthstone
27:36 • 2min
16
The Evolution of Blizzard's Digital Card Game
29:56 • 2min
17
The Wild Trading Guard Game
32:11 • 2min
18
The Judge Test for Card Games
34:00 • 3min
19
The Breakaway Moment
36:44 • 2min
20
How I Made a Game in Unity
38:19 • 5min
21
How to Make a Hitbox Feel Bigger
43:46 • 3min
22
The Beauty of Interaction Design
47:04 • 2min
23
The Importance of Second Dinner
49:00 • 2min
24
The Importance of Card Games
50:54 • 2min
25
The Decision to Leave Blizzard
52:51 • 2min
26
How to Start a Studio and Do a Mobile Game
54:33 • 2min
27
The Rubber Starts to Hit the Road
56:07 • 3min
28
The Strange Attractor in Tabletop Games
59:01 • 2min
29
The Journey Between Hearthstone and Marvel Snap
01:01:29 • 2min
30
How to Cut Complexity in Card Games
01:03:21 • 2min
31
How to Design Marvel Snap
01:05:09 • 3min
32
How to Escape a Snap
01:07:54 • 2min
33
How Marvel Snapp Made a Free to Play Mobile Game
01:09:25 • 4min
34
How to Make Cosmetics Work for You
01:13:04 • 2min
35
How to Upgrade Your Cards to Collect More Cards
01:15:03 • 2min
36
Marvel Snap: A Studio for Strategy Games
01:16:47 • 3min