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Blizzard's World Warcraft Pitch
It was the big video game that we're looking for. And they had something that I thought at the time was revolutionary. So a lot of people of designers at the time talked about magic is having a flaw, which is that you have to shuffle your resources into the deck and you may or may not get enough land to cast your spells. You might get man a screwed where you just don't try land. It's very frustrating. Ben: We got really in deep and I think we were very frustrating partners for a lot of our partners. But it was wow wasn't slow to start.