
From Hearthstone to MARVEL SNAP with Second Dinner's Ben Brode
The AIAS Game Maker's Notebook
How to Cut Complexity in Card Games
With Marvel snap, the core decision, every card, you have to play it left, middle, or right. And that's like, that's a hard decision to make. Even if the cards have no text at all, it's already a hard decision. Like, where's my point of getting to go? If your core with the core decisions are simple or deep are in interesting, then you just don't need lots of other complexity.
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