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The Model Health Show

TMHS 720: Improve Your Focus, Promote Neuroplasticity, & Increase Your Attention Span - with Dr. Adam Gazzaley

Sep 11, 2023
Dr. Adam Gazzaley, a neurology professor, discusses the impact of technology on attention span and cognition. He shares details about a video game treatment for ADHD, the importance of disconnecting from technology, and how single-tasking improves flow state. They also explore the role of thoughts and emotions in health, limitations of drug targeting in the brain, and the power of experiential medicine.
01:18:34

Episode guests

Podcast summary created with Snipd AI

Quick takeaways

  • Video games can be used as a tool to improve attention and cognitive function.
  • Video games represent a novel form of experiential medicine that can promote positive changes in cognitive function.

Deep dives

Video games as a tool for improving attention and cognition

Video games have been traditionally seen as a source of distraction and a cause of reduced attention span. However, recent research has shown that video games can actually be used as a tool to improve attention and cognitive function. By designing games that challenge the brain's multitasking abilities, researchers have found that individuals who engage in these games show improvements in attention and the ability to resist distractions. The games push the brain to rapidly switch attention and resist distractions, ultimately leading to better single-tasking abilities. These improvements have been observed in diverse populations, including children with ADHD, adults with depression, and individuals with chronic illnesses. Notably, these improvements extend beyond the game itself and have been reported in daily activities, highlighting the potential real-world benefits of video game-based interventions. One example is a video game called Endeavor RX, which recently gained FDA approval as a medical device for treating inattention in children with ADHD. This groundbreaking approval opens up new possibilities for the use of video games as therapeutic tools in addressing cognitive and attention-related challenges.

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