

#30 - Minimum Viable Prototype
6 snips May 31, 2024
Explore the world of Minimum Viable Prototypes (MVPs) in board game design, emphasizing functionality over aesthetics. Learn about creating simple prototypes for effective playtesting and the significance of iterative development. Discover anecdotes about developing mechanisms for games like Battle Bugs, the importance of playtesting MVPs, and the efficiency of Component Studio. Dive into the challenges and camaraderie of game design with two board game publishers sharing humorous anecdotes and insights.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9
Intro
00:00 • 3min
The Importance of Minimal Prototyping in Game Design
03:07 • 9min
Creating a Minimum Viable Prototype for Effective Playtesting
12:31 • 21min
Exploring Prototyping Practices in Game Development
33:51 • 8min
Mechanism for Euro game Battle Bugs
42:11 • 18min
Importance of Playtesting MVPs and Using Component Studio
01:00:12 • 2min
Importance of Minimum Viable Prototypes in Game Design
01:02:18 • 5min
A Reflective Anecdote About a Life-Saving Moment at a Party
01:07:12 • 1min
Creating Games and Banter
01:08:41 • 5min