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#30 - Minimum Viable Prototype

Fun Problems

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Mechanism for Euro game Battle Bugs

The chapter explores the development and testing of a mechanism for a Euro game called Battle Bugs, involving shuffling different actions for varied gameplay experiences. It discusses creating a minimum viable prototype for a dueling game, utilizing inspiration from Neuroshima Hex and experimenting with factions. The chapter also delves into the importance of playtesting board game prototypes with various groups for high-quality feedback and consistent improvement.

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